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No. 0079 D
Slowpoke

Slowpoke

Region
Kanto · 1ª generation
Rarity
Common
Attack side
Physical
As an enemy
Ranged
  • Starter
Recommended build D
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group Quick Attack → Extreme Speed

Group damage 6,168/s (2,219 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Tackle → Take Down Melee · evolves with Vigor
  4. Bond 3: add to the group Quick Attack → Extreme Speed Dash · evolves with Sprint

Group damage 6,168/s (2,219 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 4
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 40 240 978Power
Body Slam Normal Physical Melee 60 293 805Power
Tackle Normal Physical Melee 47 260 712Vigor
Quick Attack Normal Physical Dash 71 295 702Sprint
Hyper Beam Normal Special Charge 124 369 665Power
Rapid Spin Normal Physical Spin 48 212 616Sprint
Hydro Pump Water Special Beam 62 235 612Power
ConfusionStarting move Psychic Special Projectile 21 135 588Reflexes
Psycho Cut Psychic Physical Boomerang 62 252 566Reflexes
Whirlpool Water Special Vortex 49 210 506Synthesis
Hyper Voice Normal Special Nova 41 181 473Reflexes
Psybeam Psychic Special Beam 63 221 468Power
Substitute Normal Physical Turret 30 168 426Armor
Mist Ball Psychic Special Homing 22 147 423Reflexes
Psychic Psychic Special Nova 39 151 380Magnet
Extrasensory Psychic Special Shove 54 191 346Armor
Bubble Water Special Nova 23 117 324Sprint
Bubble Beam Water Special Cone 27 94 263Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Grass×1.6
  • Bug×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Fighting×0.6
  • Psychic×0.6
  • Steel×0.6

Personality

  • Nothing fazes you. Nothing.
  • You know how to wait for the right moment.

Sprites by

CHUNSOFT, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.