- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Tackle → Take Down
- Bond 3: add to the group Quick Attack → Extreme Speed
Group damage 6,168/s (2,219 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Body Slam → Giga Impact Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Tackle → Take Down Melee · evolves with Vigor
- Bond 3: add to the group Quick Attack → Extreme Speed Dash · evolves with Sprint
Group damage 6,168/s (2,219 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Sprint up to 4
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group Bubble → Surf
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Water Gun | Water | Special | Projectile | 40 | 240 | 978Power |
| Body Slam | Normal | Physical | Melee | 60 | 293 | 805Power |
| Tackle | Normal | Physical | Melee | 47 | 260 | 712Vigor |
| Quick Attack | Normal | Physical | Dash | 71 | 295 | 702Sprint |
| Hyper Beam | Normal | Special | Charge | 124 | 369 | 665Power |
| Rapid Spin | Normal | Physical | Spin | 48 | 212 | 616Sprint |
| Hydro Pump | Water | Special | Beam | 62 | 235 | 612Power |
| ConfusionStarting move | Psychic | Special | Projectile | 21 | 135 | 588Reflexes |
| Psycho Cut | Psychic | Physical | Boomerang | 62 | 252 | 566Reflexes |
| Whirlpool | Water | Special | Vortex | 49 | 210 | 506Synthesis |
| Hyper Voice | Normal | Special | Nova | 41 | 181 | 473Reflexes |
| Psybeam | Psychic | Special | Beam | 63 | 221 | 468Power |
| Substitute | Normal | Physical | Turret | 30 | 168 | 426Armor |
| Mist Ball | Psychic | Special | Homing | 22 | 147 | 423Reflexes |
| Psychic | Psychic | Special | Nova | 39 | 151 | 380Magnet |
| Extrasensory | Psychic | Special | Shove | 54 | 191 | 346Armor |
| Bubble | Water | Special | Nova | 23 | 117 | 324Sprint |
| Bubble Beam | Water | Special | Cone | 27 | 94 | 263Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Electric×1.6
- Grass×1.6
- Bug×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Fire×0.6
- Water×0.6
- Ice×0.6
- Fighting×0.6
- Psychic×0.6
- Steel×0.6
Personality
- Nothing fazes you. Nothing.
- You know how to wait for the right moment.
Sprites by
CHUNSOFT, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.