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No. 0304 C
Aron

Aron

Region
Hoenn · 3ª generation
Rarity
Uncommon
Attack side
Physical
As an enemy
Jumper
Recommended build C
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Rock Throw → Stone Edge
  4. Bond 3: add to the group Metal Claw → Iron Head

Group damage 8,402/s (3,022 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Rock Throw → Stone Edge Projectile · evolves with Power
  4. Bond 3: add to the group Metal Claw → Iron Head Melee · evolves with Power

Group damage 8,402/s (3,022 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 3
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 54 355 1,092Power
Rock Throw Rock Physical Projectile 37 242 1,057Power
Power Gem Rock Special Bounce 52 259 880Power
Metal Claw Steel Physical Melee 56 319 874Power
Mirror Shot Steel Special Bounce 49 243 825Power
Body Slam Normal Physical Melee 61 299 820Power
Gyro Ball Steel Physical Spin 59 262 760Armor
Ancient Power Rock Special Orbit 77 308 733Armor
Tackle Normal Physical Melee 48 264 726Vigor
Quick Attack Normal Physical Dash 72 301 715Sprint
Flash Cannon Steel Special Beam 71 266 693Armor
Hyper Beam Normal Special Charge 124 369 665Power
Rock Slide Rock Physical Meteor 43 227 663Reflexes
Rapid Spin Normal Physical Spin 49 216 627Sprint
Hyper Voice Normal Special Nova 41 181 473Reflexes
Substitute Normal Physical Turret 30 172 434Armor
Rock Tomb Rock Physical Stun 43 142 370Vigor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fighting×2.56
  • Ground×2.56
  • Water×1.6

Resists

  • Poison×0.18
  • Normal×0.36
  • Flying×0.36
  • Ice×0.6
  • Psychic×0.6
  • Bug×0.6
  • Rock×0.6
  • Dragon×0.6
  • Fairy×0.6
  • Fire×0.96
  • Grass×0.96
  • Steel×0.96

Sprites by

CHUNSOFT, Emboarger, Morei, Reppamon. SpriteCollab, CC BY-NC 4.0.