- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Rock Throw → Stone Edge
- Bond 3: add to the group Metal Claw → Iron Head
Group damage 9,336/s (3,358 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Rock Throw → Stone Edge Projectile · evolves with Power
- Bond 3: add to the group Metal Claw → Iron Head Melee · evolves with Power
Group damage 9,336/s (3,358 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Meteor Mash | Steel | Physical | Meteor | 60 | 395 | 1,213Power |
| Rock Throw | Rock | Physical | Projectile | 41 | 268 | 1,174Power |
| Metal Claw | Steel | Physical | Melee | 62 | 354 | 971Power |
| Power Gem | Rock | Special | Bounce | 55 | 273 | 928Power |
| Body Slam | Normal | Physical | Melee | 68 | 332 | 911Power |
| Mirror Shot | Steel | Special | Bounce | 52 | 256 | 870Power |
| Gyro Ball | Steel | Physical | Spin | 66 | 291 | 845Armor |
| Tackle | Normal | Physical | Melee | 53 | 294 | 806Vigor |
| Quick Attack | Normal | Physical | Dash | 80 | 334 | 794Sprint |
| Ancient Power | Rock | Special | Orbit | 81 | 325 | 773Armor |
| Rock Slide | Rock | Physical | Meteor | 48 | 252 | 737Reflexes |
| Flash Cannon | Steel | Special | Beam | 74 | 280 | 731Armor |
| Hyper Beam | Normal | Special | Charge | 131 | 389 | 701Power |
| Rapid Spin | Normal | Physical | Spin | 54 | 240 | 697Sprint |
| Hyper Voice | Normal | Special | Nova | 43 | 191 | 499Reflexes |
| Substitute | Normal | Physical | Turret | 34 | 191 | 482Armor |
| Rock Tomb | Rock | Physical | Stun | 48 | 158 | 411Vigor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fighting×2.56
- Ground×2.56
- Water×1.6
Resists
- Poison×0.18
- Normal×0.36
- Flying×0.36
- Ice×0.6
- Psychic×0.6
- Bug×0.6
- Rock×0.6
- Dragon×0.6
- Fairy×0.6
- Fire×0.96
- Grass×0.96
- Steel×0.96
Sprites by
CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.