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No. 0306 B
Aggron

Aggron

Region
Hoenn · 3ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Shielder
Recommended build B
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Rock Throw → Stone Edge
  4. Bond 3: add to the group Metal Claw → Iron Head

Group damage 10,192/s (3,666 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Rock Throw → Stone Edge Projectile · evolves with Power
  4. Bond 3: add to the group Metal Claw → Iron Head Melee · evolves with Power

Group damage 10,192/s (3,666 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 66 431 1,324Power
Rock Throw Rock Physical Projectile 45 293 1,282Power
Metal Claw Steel Physical Melee 67 386 1,060Power
Body Slam Normal Physical Melee 75 363 995Power
Power Gem Rock Special Bounce 58 290 986Power
Mirror Shot Steel Special Bounce 55 272 924Power
Gyro Ball Steel Physical Spin 72 318 922Armor
Tackle Normal Physical Melee 58 321 880Vigor
Quick Attack Normal Physical Dash 87 365 867Sprint
Ancient Power Rock Special Orbit 86 345 820Armor
Rock Slide Rock Physical Meteor 53 275 804Reflexes
Flash Cannon Steel Special Beam 79 297 776Armor
Rapid Spin Normal Physical Spin 59 262 761Sprint
Hyper Beam Normal Special Charge 139 413 744Power
Hyper Voice Normal Special Nova 46 203 530Reflexes
Substitute Normal Physical Turret 37 208 526Armor
Rock Tomb Rock Physical Stun 52 173 449Vigor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fighting×2.56
  • Ground×2.56
  • Water×1.6

Resists

  • Poison×0.18
  • Normal×0.36
  • Flying×0.36
  • Ice×0.6
  • Psychic×0.6
  • Bug×0.6
  • Rock×0.6
  • Dragon×0.6
  • Fairy×0.6
  • Fire×0.96
  • Grass×0.96
  • Steel×0.96

Sprites by

CHUNSOFT, Morei. SpriteCollab, CC BY-NC 4.0.