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No. 0307 D
Meditite

Meditite

Region
Hoenn · 3ª generation
Rarity
Common
Attack side
Mixed
As an enemy
Beamer
Recommended build D
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Rolling Kick → High Jump Kick

Group damage 6,299/s (2,266 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint

Group damage 6,299/s (2,266 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 51 332 910Power
Aura Sphere Fighting Special Projectile 25 165 720Reflexes
Body Slam Normal Physical Melee 52 255 699Power
Hyper Beam Normal Special Charge 124 369 665Power
Rolling Kick Fighting Physical Spin 51 226 657Sprint
Tackle Normal Physical Melee 41 225 618Vigor
Quick Attack Normal Physical Dash 61 256 609Sprint
Confusion Psychic Special Projectile 21 135 588Reflexes
Rapid Spin Normal Physical Spin 42 184 534Sprint
Psycho Cut Psychic Physical Boomerang 54 219 492Reflexes
Hyper Voice Normal Special Nova 41 181 473Reflexes
Psybeam Psychic Special Beam 63 221 468Power
Mist Ball Psychic Special Homing 22 147 423Reflexes
Vacuum Wave Fighting Special Shove 58 208 401Armor
Psychic Psychic Special Nova 39 151 380Magnet
Substitute Normal Physical Turret 26 146 370Armor
Extrasensory Psychic Special Shove 54 191 346Armor
Dynamic Punch Fighting Physical Stun 37 123 319Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Flying×1.6
  • Ghost×1.6
  • Fairy×1.6

Resists

  • Fighting×0.6
  • Rock×0.6
  • Psychic×0.96
  • Bug×0.96
  • Dark×0.96

Sprites by

Anonymous, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.