- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Metal Claw → Iron Head
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 6,956/s (2,502 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 6,956/s (2,502 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Metal Claw → Iron Head
- Bond 3: add to the group Lick → Shadow Punch
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Mirror Shot → Steel Beam
- Bond 3: add to the group Hex → Poltergeist
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Shadow Ball | Ghost | Special | Projectile | 47 | 277 | 1,069Reflexes |
| Meteor Mash | Steel | Physical | Meteor | 49 | 319 | 980Power |
| Mirror Shot | Steel | Special | Bounce | 52 | 256 | 870Power |
| Metal Claw | Steel | Physical | Melee | 50 | 286 | 785Power |
| Hex | Ghost | Special | Chain | 59 | 317 | 742Magnet |
| Body Slam | Normal | Physical | Melee | 55 | 268 | 737Power |
| Flash Cannon | Steel | Special | Beam | 74 | 280 | 731Armor |
| Hyper Beam | Normal | Special | Charge | 131 | 389 | 701Power |
| Gyro Ball | Steel | Physical | Spin | 53 | 235 | 683Armor |
| Tackle | Normal | Physical | Melee | 43 | 238 | 652Vigor |
| Quick Attack | Normal | Physical | Dash | 65 | 270 | 642Sprint |
| Ominous Wind | Ghost | Special | Vortex | 61 | 259 | 601Magnet |
| Lick | Ghost | Physical | Melee | 40 | 217 | 594Power |
| Shadow Sneak | Ghost | Physical | Homing | 30 | 204 | 587Reflexes |
| Rapid Spin | Normal | Physical | Spin | 44 | 194 | 563Sprint |
| Hyper Voice | Normal | Special | Nova | 43 | 191 | 499Reflexes |
| Substitute | Normal | Physical | Turret | 27 | 154 | 390Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Ground×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Normal×0.18
- Poison×0.18
- Bug×0.36
- Fighting×0.48
- Grass×0.6
- Ice×0.6
- Flying×0.6
- Psychic×0.6
- Rock×0.6
- Dragon×0.6
- Steel×0.6
- Fairy×0.6
Sprites by
Top_Kec. SpriteCollab, CC BY-NC 4.0.