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No. 0680 B
Doublade

Doublade

Region
Kalos · 6ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Ranged
Recommended build B
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 9,394/s (3,379 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 9,394/s (3,379 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 66 431 1,324Power
Metal Claw Steel Physical Melee 67 386 1,060Power
Shadow Ball Ghost Special Projectile 46 271 1,047Reflexes
Body Slam Normal Physical Melee 75 363 995Power
Gyro Ball Steel Physical Spin 72 318 922Armor
Tackle Normal Physical Melee 58 321 880Vigor
Quick Attack Normal Physical Dash 87 365 867Sprint
Mirror Shot Steel Special Bounce 50 251 852Power
Lick Ghost Physical Melee 54 292 802Power
Shadow Sneak Ghost Physical Homing 41 275 793Reflexes
Rapid Spin Normal Physical Spin 59 262 761Sprint
Hex Ghost Special Chain 57 311 727Magnet
Flash Cannon Steel Special Beam 73 274 716Armor
Hyper Beam Normal Special Charge 129 381 686Power
Ominous Wind Ghost Special Vortex 60 253 588Magnet
Substitute Normal Physical Turret 37 208 526Armor
Hyper Voice Normal Special Nova 42 187 489Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ground×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Normal×0.18
  • Poison×0.18
  • Bug×0.36
  • Fighting×0.48
  • Grass×0.6
  • Ice×0.6
  • Flying×0.6
  • Psychic×0.6
  • Rock×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6

Sprites by

Emmuffin. SpriteCollab, CC BY-NC 4.0.