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No. 0679 C
Honedge

Honedge

Region
Kalos · 6ª generation
Rarity
Uncommon
Attack side
Physical
As an enemy
Ranged
Recommended build C
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,175/s (2,941 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,175/s (2,941 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 3
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 57 375 1,152Power
Shadow Ball Ghost Special Projectile 44 254 981Reflexes
Metal Claw Steel Physical Melee 59 336 923Power
Body Slam Normal Physical Melee 65 316 866Power
Gyro Ball Steel Physical Spin 63 276 803Armor
Mirror Shot Steel Special Bounce 47 235 799Power
Tackle Normal Physical Melee 50 279 766Vigor
Quick Attack Normal Physical Dash 76 317 755Sprint
Lick Ghost Physical Melee 47 254 698Power
Shadow Sneak Ghost Physical Homing 35 240 690Reflexes
Hex Ghost Special Chain 54 291 681Magnet
Flash Cannon Steel Special Beam 68 257 671Armor
Rapid Spin Normal Physical Spin 52 228 662Sprint
Hyper Beam Normal Special Charge 120 357 643Power
Ominous Wind Ghost Special Vortex 56 237 551Magnet
Substitute Normal Physical Turret 32 181 458Armor
Hyper Voice Normal Special Nova 40 175 458Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ground×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Normal×0.18
  • Poison×0.18
  • Bug×0.36
  • Fighting×0.48
  • Grass×0.6
  • Ice×0.6
  • Flying×0.6
  • Psychic×0.6
  • Rock×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6

Sprites by

Emmuffin, G〜, JFain, Noo. SpriteCollab, CC BY-NC 4.0.