- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Meteor Mash → Magnet Bomb
- Bond 3: add to the group Metal Claw → Iron Head
Group damage 11,541/s (4,151 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Magnitude → Drill Run Quake · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Meteor Mash → Magnet Bomb Meteor · evolves with Power
- Bond 3: add to the group Metal Claw → Iron Head Melee · evolves with Power
Group damage 11,541/s (4,151 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Magnitude | Ground | Physical | Quake | 203 | 654 | 1,530Power |
| Meteor Mash | Steel | Physical | Meteor | 72 | 474 | 1,456Power |
| Metal Claw | Steel | Physical | Melee | 74 | 425 | 1,165Power |
| Body Slam | Normal | Physical | Melee | 82 | 399 | 1,093Power |
| Gyro Ball | Steel | Physical | Spin | 79 | 349 | 1,014Armor |
| Tackle | Normal | Physical | Melee | 64 | 353 | 968Vigor |
| Quick Attack | Normal | Physical | Dash | 96 | 401 | 953Sprint |
| Bonemerang | Ground | Physical | Boomerang | 63 | 384 | 922Power |
| Spikes | Ground | Physical | Mine | 43 | 250 | 921Power |
| Sand Tomb | Ground | Physical | Vortex | 84 | 355 | 892Vigor |
| Mirror Shot | Steel | Special | Bounce | 52 | 256 | 870Power |
| Rapid Spin | Normal | Physical | Spin | 65 | 288 | 836Sprint |
| Bulldoze | Ground | Physical | Aura | 81 | 422 | 759Power |
| Flash Cannon | Steel | Special | Beam | 74 | 280 | 731Armor |
| Hyper Beam | Normal | Special | Charge | 131 | 389 | 701Power |
| Substitute | Normal | Physical | Turret | 40 | 229 | 579Armor |
| Hyper Voice | Normal | Special | Nova | 43 | 191 | 499Reflexes |
| Mud Shot | Ground | Special | Nova | 24 | 128 | 362Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Water×1.6
- Fighting×1.6
- Ground×1.6
Resists
- Poison×0.18
- Electric×0.3
- Rock×0.36
- Normal×0.6
- Flying×0.6
- Psychic×0.6
- Bug×0.6
- Dragon×0.6
- Steel×0.6
- Fairy×0.6
- Grass×0.96
- Ice×0.96
Sprites by
Emmuffin, Skycloud383, Soulja. SpriteCollab, CC BY-NC 4.0.