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No. 0530 S
Excadrill

Excadrill

Region
Unova · 5ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Zoner
Recommended build S
  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Meteor Mash → Magnet Bomb
  4. Bond 3: add to the group Metal Claw → Iron Head

Group damage 11,541/s (4,151 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Magnitude → Drill Run Quake · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Meteor Mash → Magnet Bomb Meteor · evolves with Power
  4. Bond 3: add to the group Metal Claw → Iron Head Melee · evolves with Power

Group damage 11,541/s (4,151 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Magnitude Ground Physical Quake 203 654 1,530Power
Meteor Mash Steel Physical Meteor 72 474 1,456Power
Metal Claw Steel Physical Melee 74 425 1,165Power
Body Slam Normal Physical Melee 82 399 1,093Power
Gyro Ball Steel Physical Spin 79 349 1,014Armor
Tackle Normal Physical Melee 64 353 968Vigor
Quick Attack Normal Physical Dash 96 401 953Sprint
Bonemerang Ground Physical Boomerang 63 384 922Power
Spikes Ground Physical Mine 43 250 921Power
Sand Tomb Ground Physical Vortex 84 355 892Vigor
Mirror Shot Steel Special Bounce 52 256 870Power
Rapid Spin Normal Physical Spin 65 288 836Sprint
Bulldoze Ground Physical Aura 81 422 759Power
Flash Cannon Steel Special Beam 74 280 731Armor
Hyper Beam Normal Special Charge 131 389 701Power
Substitute Normal Physical Turret 40 229 579Armor
Hyper Voice Normal Special Nova 43 191 499Reflexes
Mud Shot Ground Special Nova 24 128 362Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Water×1.6
  • Fighting×1.6
  • Ground×1.6

Resists

  • Poison×0.18
  • Electric×0.3
  • Rock×0.36
  • Normal×0.6
  • Flying×0.6
  • Psychic×0.6
  • Bug×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6
  • Grass×0.96
  • Ice×0.96

Sprites by

Emmuffin, Skycloud383, Soulja. SpriteCollab, CC BY-NC 4.0.