- Start with this move Dragon Claw → Dragon Rush
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Meteor Mash → Magnet Bomb
- Bond 3: add to the group Outrage → Dragon Darts
Group damage 10,437/s (3,754 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Meteor Mash → Magnet Bomb Meteor · evolves with Power
- Bond 3: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
Group damage 10,437/s (3,754 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Dragon Claw | Dragon | Physical | Melee | 95 | 485 | 1,330Power |
| Meteor Mash | Steel | Physical | Meteor | 64 | 421 | 1,294Power |
| Mirror Shot | Steel | Special | Bounce | 74 | 367 | 1,247Power |
| Dragon Rage | Dragon | Special | Beam | 132 | 499 | 1,148Power |
| Outrage | Dragon | Physical | Spin | 98 | 406 | 1,131Vigor |
| Flash Cannon | Steel | Special | Beam | 107 | 401 | 1,048Armor |
| Metal Claw | Steel | Physical | Melee | 66 | 378 | 1,036Power |
| Hyper Beam | Normal | Special | Charge | 188 | 558 | 1,004Power |
| Body Slam | Normal | Physical | Melee | 73 | 354 | 972Power |
| Gyro Ball | Steel | Physical | Spin | 70 | 310 | 901Armor |
| Tackle | Normal | Physical | Melee | 56 | 313 | 860Vigor |
| Quick Attack | Normal | Physical | Dash | 85 | 356 | 847Sprint |
| Rapid Spin | Normal | Physical | Spin | 58 | 256 | 744Sprint |
| Hyper Voice | Normal | Special | Nova | 62 | 274 | 715Reflexes |
| Substitute | Normal | Physical | Turret | 36 | 203 | 514Armor |
| Dragon Breath | Dragon | Special | Cone | 44 | 154 | 430Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Dragon Dance | Dragon | Status | Buff | Deals no damage: builds (physical) ATTACK faster than Swords Dance. | ||
Damage taken by type
Weak
- Fighting×1.6
- Ground×1.6
Resists
- Poison×0.3
- Grass×0.36
- Normal×0.6
- Water×0.6
- Electric×0.6
- Flying×0.6
- Psychic×0.6
- Bug×0.6
- Rock×0.6
- Steel×0.6
- Fire×0.96
- Ice×0.96
- Dragon×0.96
- Fairy×0.96
Sprites by
Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.