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No. 1018 S
Archaludon

Archaludon

Region
Paldea · 9ª generation
Rarity
Legendary
Attack side
Special
  • Gacha featured
Recommended build S
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Meteor Mash → Magnet Bomb
  4. Bond 3: add to the group Outrage → Dragon Darts

Group damage 10,437/s (3,754 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Meteor Mash → Magnet Bomb Meteor · evolves with Power
  4. Bond 3: add to the group Outrage → Dragon Darts Spin · evolves with Vigor

Group damage 10,437/s (3,754 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Claw Dragon Physical Melee 95 485 1,330Power
Meteor Mash Steel Physical Meteor 64 421 1,294Power
Mirror Shot Steel Special Bounce 74 367 1,247Power
Dragon Rage Dragon Special Beam 132 499 1,148Power
Outrage Dragon Physical Spin 98 406 1,131Vigor
Flash Cannon Steel Special Beam 107 401 1,048Armor
Metal Claw Steel Physical Melee 66 378 1,036Power
Hyper Beam Normal Special Charge 188 558 1,004Power
Body Slam Normal Physical Melee 73 354 972Power
Gyro Ball Steel Physical Spin 70 310 901Armor
Tackle Normal Physical Melee 56 313 860Vigor
Quick Attack Normal Physical Dash 85 356 847Sprint
Rapid Spin Normal Physical Spin 58 256 744Sprint
Hyper Voice Normal Special Nova 62 274 715Reflexes
Substitute Normal Physical Turret 36 203 514Armor
Dragon Breath Dragon Special Cone 44 154 430Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Fighting×1.6
  • Ground×1.6

Resists

  • Poison×0.3
  • Grass×0.36
  • Normal×0.6
  • Water×0.6
  • Electric×0.6
  • Flying×0.6
  • Psychic×0.6
  • Bug×0.6
  • Rock×0.6
  • Steel×0.6
  • Fire×0.96
  • Ice×0.96
  • Dragon×0.96
  • Fairy×0.96

Sprites by

Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.