Skip to content
PokéSurvivor Wiki
No. 1019 B
Hydrapple

Hydrapple

Region
Paldea · 9ª generation
Rarity
Epic
Attack side
Special
As an enemy
Fan shooter
Recommended build B
  1. Start with this move Petal Blizzard → Petal Dance
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Dragon Rage → Draco Meteor
  4. Bond 3: add to the group Solar Beam → Solar Blade

Group damage 9,907/s (3,564 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Dragon Rage → Draco Meteor Beam · evolves with Power
  4. Bond 3: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes

Group damage 9,907/s (3,564 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 176 633 1,436Synthesis
Dragon Claw Dragon Physical Melee 84 432 1,184Power
Dragon Rage Dragon Special Beam 129 488 1,123Power
Seed Bomb Grass Physical Bounce 65 321 1,091Power
Outrage Dragon Physical Spin 87 361 1,007Vigor
Solar Beam Grass Special Charge 171 558 1,005Reflexes
Hyper Beam Normal Special Charge 184 546 983Power
Vine Whip Grass Physical Melee 69 435 929Power
Body Slam Normal Physical Melee 65 316 866Power
Energy Ball Grass Special Homing 42 282 812Synthesis
Tackle Normal Physical Melee 50 279 766Vigor
Quick Attack Normal Physical Dash 76 317 755Sprint
Grass Knot Grass Special Aura 74 415 747Vigor
Hyper Voice Normal Special Nova 60 268 700Reflexes
Rapid Spin Normal Physical Spin 52 228 662Sprint
Razor Leaf Grass Physical Boomerang 66 267 602Reflexes
Substitute Normal Physical Turret 32 181 458Armor
Dragon Breath Dragon Special Cone 43 150 421Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×2.56
  • Poison×1.6
  • Flying×1.6
  • Bug×1.6
  • Dragon×1.6
  • Fairy×1.6

Resists

  • Water×0.36
  • Electric×0.36
  • Grass×0.36
  • Ground×0.6
  • Fire×0.96

Sprites by

Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.