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No. 0601 S
Klinklang

Klinklang

Type
Steel
Region
Unova · 5ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Charger
Recommended build S
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Gyro Ball → Heavy Slam

Group damage 10,526/s (3,786 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
  4. Bond 3: add to the group Gyro Ball → Heavy Slam Spin · evolves with Armor

Group damage 10,526/s (3,786 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 75 494 1,516Power
Metal Claw Steel Physical Melee 77 443 1,214Power
Mirror Shot Steel Special Bounce 69 343 1,163Power
Gyro Ball Steel Physical Spin 82 364 1,056Armor
Flash Cannon Steel Special Beam 99 374 977Armor
Body Slam Normal Physical Melee 71 346 949Power
Tackle Normal Physical Melee 55 306 840Vigor
Quick Attack Normal Physical Dash 83 348 828Sprint
Hyper Beam Normal Special Charge 146 434 780Power
Rapid Spin Normal Physical Spin 57 250 726Sprint
Hyper Voice Normal Special Nova 48 213 556Reflexes
Substitute Normal Physical Turret 35 199 502Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Fighting×1.6
  • Ground×1.6

Resists

  • Poison×0.3
  • Normal×0.6
  • Grass×0.6
  • Ice×0.6
  • Flying×0.6
  • Psychic×0.6
  • Bug×0.6
  • Rock×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6

Sprites by

baronessfaron, Emmuffin. SpriteCollab, CC BY-NC 4.0.