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No. 0600 B
Klang

Klang

Type
Steel
Region
Unova · 5ª generation
Rarity
Rare
Attack side
Mixed
As an enemy
Chaser
Recommended build B
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Gyro Ball → Heavy Slam

Group damage 9,600/s (3,453 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
  4. Bond 3: add to the group Gyro Ball → Heavy Slam Spin · evolves with Armor

Group damage 9,600/s (3,453 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 69 450 1,383Power
Mirror Shot Steel Special Bounce 69 343 1,163Power
Metal Claw Steel Physical Melee 70 404 1,107Power
Flash Cannon Steel Special Beam 99 374 977Armor
Gyro Ball Steel Physical Spin 75 332 963Armor
Body Slam Normal Physical Melee 65 316 866Power
Hyper Beam Normal Special Charge 146 434 780Power
Tackle Normal Physical Melee 50 279 766Vigor
Quick Attack Normal Physical Dash 76 317 755Sprint
Rapid Spin Normal Physical Spin 52 228 662Sprint
Hyper Voice Normal Special Nova 48 213 556Reflexes
Substitute Normal Physical Turret 32 181 458Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Fighting×1.6
  • Ground×1.6

Resists

  • Poison×0.3
  • Normal×0.6
  • Grass×0.6
  • Ice×0.6
  • Flying×0.6
  • Psychic×0.6
  • Bug×0.6
  • Rock×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6

Sprites by

baronessfaron, Emmuffin. SpriteCollab, CC BY-NC 4.0.