- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Seed Bomb → Wood Hammer
- Bond 3: add to the group Vine Whip → Power Whip
Group damage 9,439/s (3,395 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
- Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power
Group damage 9,439/s (3,395 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 3
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Meteor Mash | Steel | Physical | Meteor | 61 | 401 | 1,233Power |
| Seed Bomb | Grass | Physical | Bounce | 69 | 344 | 1,168Power |
| Petal Blizzard | Grass | Special | Orbit | 129 | 466 | 1,056Synthesis |
| Vine Whip | Grass | Physical | Melee | 74 | 466 | 995Power |
| Metal Claw | Steel | Physical | Melee | 63 | 360 | 987Power |
| Body Slam | Normal | Physical | Melee | 69 | 338 | 926Power |
| Mirror Shot | Steel | Special | Bounce | 53 | 264 | 897Power |
| Gyro Ball | Steel | Physical | Spin | 67 | 296 | 859Armor |
| Tackle | Normal | Physical | Melee | 54 | 299 | 820Vigor |
| Quick Attack | Normal | Physical | Dash | 81 | 340 | 808Sprint |
| Flash Cannon | Steel | Special | Beam | 77 | 289 | 754Armor |
| Solar Beam | Grass | Special | Charge | 126 | 410 | 739Reflexes |
| Hyper Beam | Normal | Special | Charge | 135 | 401 | 723Power |
| Rapid Spin | Normal | Physical | Spin | 55 | 244 | 709Sprint |
| Razor Leaf | Grass | Physical | Boomerang | 71 | 286 | 644Reflexes |
| Energy Ball | Grass | Special | Homing | 31 | 207 | 597Synthesis |
| Grass Knot | Grass | Special | Aura | 55 | 305 | 549Vigor |
| Hyper Voice | Normal | Special | Nova | 44 | 197 | 515Reflexes |
| Substitute | Normal | Physical | Turret | 34 | 194 | 490Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×2.56
- Fighting×1.6
Resists
- Grass×0.36
- Poison×0.48
- Normal×0.6
- Water×0.6
- Electric×0.6
- Psychic×0.6
- Rock×0.6
- Dragon×0.6
- Steel×0.6
- Fairy×0.6
- Ice×0.96
- Ground×0.96
- Flying×0.96
- Bug×0.96
Sprites by
Shitpost_Sunkern, Top_Kec. SpriteCollab, CC BY-NC 4.0.