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No. 0598 B
Ferrothorn

Ferrothorn

Region
Unova · 5ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Chaser
Recommended build B
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Seed Bomb → Wood Hammer
  4. Bond 3: add to the group Vine Whip → Power Whip

Group damage 9,439/s (3,395 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
  4. Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power

Group damage 9,439/s (3,395 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 3
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 61 401 1,233Power
Seed Bomb Grass Physical Bounce 69 344 1,168Power
Petal Blizzard Grass Special Orbit 129 466 1,056Synthesis
Vine Whip Grass Physical Melee 74 466 995Power
Metal Claw Steel Physical Melee 63 360 987Power
Body Slam Normal Physical Melee 69 338 926Power
Mirror Shot Steel Special Bounce 53 264 897Power
Gyro Ball Steel Physical Spin 67 296 859Armor
Tackle Normal Physical Melee 54 299 820Vigor
Quick Attack Normal Physical Dash 81 340 808Sprint
Flash Cannon Steel Special Beam 77 289 754Armor
Solar Beam Grass Special Charge 126 410 739Reflexes
Hyper Beam Normal Special Charge 135 401 723Power
Rapid Spin Normal Physical Spin 55 244 709Sprint
Razor Leaf Grass Physical Boomerang 71 286 644Reflexes
Energy Ball Grass Special Homing 31 207 597Synthesis
Grass Knot Grass Special Aura 55 305 549Vigor
Hyper Voice Normal Special Nova 44 197 515Reflexes
Substitute Normal Physical Turret 34 194 490Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×2.56
  • Fighting×1.6

Resists

  • Grass×0.36
  • Poison×0.48
  • Normal×0.6
  • Water×0.6
  • Electric×0.6
  • Psychic×0.6
  • Rock×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6
  • Ice×0.96
  • Ground×0.96
  • Flying×0.96
  • Bug×0.96

Sprites by

Shitpost_Sunkern, Top_Kec. SpriteCollab, CC BY-NC 4.0.