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No. 0597 D
Ferroseed

Ferroseed

Region
Unova · 5ª generation
Rarity
Common
Attack side
Physical
As an enemy
Chaser
Recommended build D
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Seed Bomb → Wood Hammer
  4. Bond 3: add to the group Vine Whip → Power Whip

Group damage 7,505/s (2,700 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
  4. Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power

Group damage 7,505/s (2,700 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 4
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 49 319 980Power
Seed Bomb Grass Physical Bounce 55 273 928Power
Petal Blizzard Grass Special Orbit 107 387 876Synthesis
Vine Whip Grass Physical Melee 59 370 791Power
Metal Claw Steel Physical Melee 50 286 785Power
Mirror Shot Steel Special Bounce 44 219 745Power
Body Slam Normal Physical Melee 55 268 737Power
Gyro Ball Steel Physical Spin 53 235 683Armor
Tackle Normal Physical Melee 43 238 652Vigor
Quick Attack Normal Physical Dash 65 270 642Sprint
Flash Cannon Steel Special Beam 64 240 626Armor
Solar Beam Grass Special Charge 104 341 613Reflexes
Hyper Beam Normal Special Charge 112 333 600Power
Rapid Spin Normal Physical Spin 44 194 563Sprint
Razor Leaf Grass Physical Boomerang 56 228 512Reflexes
Energy Ball Grass Special Homing 25 172 496Synthesis
Grass Knot Grass Special Aura 45 253 456Vigor
Hyper Voice Normal Special Nova 37 164 427Reflexes
Substitute Normal Physical Turret 27 154 390Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×2.56
  • Fighting×1.6

Resists

  • Grass×0.36
  • Poison×0.48
  • Normal×0.6
  • Water×0.6
  • Electric×0.6
  • Psychic×0.6
  • Rock×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6
  • Ice×0.96
  • Ground×0.96
  • Flying×0.96
  • Bug×0.96

Sprites by

Emmuffin, G〜. SpriteCollab, CC BY-NC 4.0.