- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Seed Bomb → Wood Hammer
- Bond 3: add to the group Vine Whip → Power Whip
Group damage 7,505/s (2,700 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
- Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power
Group damage 7,505/s (2,700 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 4
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Meteor Mash | Steel | Physical | Meteor | 49 | 319 | 980Power |
| Seed Bomb | Grass | Physical | Bounce | 55 | 273 | 928Power |
| Petal Blizzard | Grass | Special | Orbit | 107 | 387 | 876Synthesis |
| Vine Whip | Grass | Physical | Melee | 59 | 370 | 791Power |
| Metal Claw | Steel | Physical | Melee | 50 | 286 | 785Power |
| Mirror Shot | Steel | Special | Bounce | 44 | 219 | 745Power |
| Body Slam | Normal | Physical | Melee | 55 | 268 | 737Power |
| Gyro Ball | Steel | Physical | Spin | 53 | 235 | 683Armor |
| Tackle | Normal | Physical | Melee | 43 | 238 | 652Vigor |
| Quick Attack | Normal | Physical | Dash | 65 | 270 | 642Sprint |
| Flash Cannon | Steel | Special | Beam | 64 | 240 | 626Armor |
| Solar Beam | Grass | Special | Charge | 104 | 341 | 613Reflexes |
| Hyper Beam | Normal | Special | Charge | 112 | 333 | 600Power |
| Rapid Spin | Normal | Physical | Spin | 44 | 194 | 563Sprint |
| Razor Leaf | Grass | Physical | Boomerang | 56 | 228 | 512Reflexes |
| Energy Ball | Grass | Special | Homing | 25 | 172 | 496Synthesis |
| Grass Knot | Grass | Special | Aura | 45 | 253 | 456Vigor |
| Hyper Voice | Normal | Special | Nova | 37 | 164 | 427Reflexes |
| Substitute | Normal | Physical | Turret | 27 | 154 | 390Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×2.56
- Fighting×1.6
Resists
- Grass×0.36
- Poison×0.48
- Normal×0.6
- Water×0.6
- Electric×0.6
- Psychic×0.6
- Rock×0.6
- Dragon×0.6
- Steel×0.6
- Fairy×0.6
- Ice×0.96
- Ground×0.96
- Flying×0.96
- Bug×0.96
Sprites by
Emmuffin, G〜. SpriteCollab, CC BY-NC 4.0.