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No. 0959 B
Tinkaton

Tinkaton

Region
Paldea · 9ª generation
Rarity
Epic
Attack side
Mixed
As an enemy
Chaser
Recommended build B
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Play Rough → Spirit Break
  4. Bond 3: add to the group Metal Claw → Iron Head

Group damage 8,623/s (3,102 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Play Rough → Spirit Break Melee · evolves with Power
  4. Bond 3: add to the group Metal Claw → Iron Head Melee · evolves with Power

Group damage 8,623/s (3,102 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 56 365 1,122Power
Play Rough Fairy Physical Melee 77 394 1,081Power
Mirror Shot Steel Special Bounce 57 285 969Power
Metal Claw Steel Physical Melee 57 327 898Power
Body Slam Normal Physical Melee 63 307 843Power
Flash Cannon Steel Special Beam 83 312 814Armor
Gyro Ball Steel Physical Spin 61 269 782Armor
Hyper Beam Normal Special Charge 146 434 780Power
Tackle Normal Physical Melee 49 272 746Vigor
Quick Attack Normal Physical Dash 74 309 735Sprint
Dazzling Gleam Fairy Special Aura 60 362 652Synthesis
Rapid Spin Normal Physical Spin 50 222 645Sprint
Hyper Voice Normal Special Nova 48 213 556Reflexes
Fairy Wind Fairy Special Nova 42 189 507Power
Draining Kiss Fairy Special Homing 25 172 497Synthesis
Substitute Normal Physical Turret 31 176 446Armor
Disarming Voice Fairy Special Shove 63 221 398Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ground×1.6

Resists

  • Dragon×0.18
  • Bug×0.36
  • Poison×0.48
  • Normal×0.6
  • Grass×0.6
  • Ice×0.6
  • Flying×0.6
  • Psychic×0.6
  • Rock×0.6
  • Dark×0.6
  • Fairy×0.6
  • Fighting×0.96
  • Steel×0.96

Sprites by

Emmuffin. SpriteCollab, CC BY-NC 4.0.