Skip to content
PokéSurvivor Wiki
No. 0395 B
Empoleon

Empoleon

Region
Sinnoh · 4ª generation
Rarity
Epic
Attack side
Special
As an enemy
Charger
Recommended build B
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Mirror Shot → Steel Beam
  4. Bond 3: add to the group Flash Cannon → Steel Beam

Group damage 9,884/s (3,555 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Mirror Shot → Steel Beam Bounce · evolves with Power
  4. Bond 3: add to the group Flash Cannon → Steel Beam Beam · evolves with Armor

Group damage 9,884/s (3,555 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Mirror Shot → Steel Beam
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 56 342 1,393Power
Meteor Mash Steel Physical Meteor 59 385 1,183Power
Mirror Shot Steel Special Bounce 70 346 1,175Power
Flash Cannon Steel Special Beam 100 378 987Armor
Metal Claw Steel Physical Melee 60 345 947Power
Hyper Beam Normal Special Charge 177 526 946Power
Body Slam Normal Physical Melee 67 324 888Power
Hydro Pump Water Special Beam 89 334 871Power
Gyro Ball Steel Physical Spin 64 284 824Armor
Tackle Normal Physical Melee 52 287 786Vigor
Quick Attack Normal Physical Dash 78 326 775Sprint
Whirlpool Water Special Vortex 70 299 721Synthesis
Rapid Spin Normal Physical Spin 53 234 680Sprint
Hyper Voice Normal Special Nova 58 258 674Reflexes
Substitute Normal Physical Turret 33 186 470Armor
Bubble Water Special Nova 33 166 461Sprint
Bubble Beam Water Special Cone 38 134 374Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Fighting×1.6
  • Ground×1.6

Resists

  • Poison×0.3
  • Ice×0.36
  • Steel×0.36
  • Normal×0.6
  • Water×0.6
  • Flying×0.6
  • Psychic×0.6
  • Bug×0.6
  • Rock×0.6
  • Dragon×0.6
  • Fairy×0.6
  • Fire×0.96
  • Grass×0.96

Sprites by

CHUNSOFT, Lovi. SpriteCollab, CC BY-NC 4.0.