- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Mirror Shot → Steel Beam
- Bond 3: add to the group Flash Cannon → Steel Beam
Group damage 9,884/s (3,555 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Water Gun → Scald Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Mirror Shot → Steel Beam Bounce · evolves with Power
- Bond 3: add to the group Flash Cannon → Steel Beam Beam · evolves with Armor
Group damage 9,884/s (3,555 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Mirror Shot → Steel Beam
- Bond 3: add to the group Bubble → Surf
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Water Gun | Water | Special | Projectile | 56 | 342 | 1,393Power |
| Meteor Mash | Steel | Physical | Meteor | 59 | 385 | 1,183Power |
| Mirror Shot | Steel | Special | Bounce | 70 | 346 | 1,175Power |
| Flash Cannon | Steel | Special | Beam | 100 | 378 | 987Armor |
| Metal Claw | Steel | Physical | Melee | 60 | 345 | 947Power |
| Hyper Beam | Normal | Special | Charge | 177 | 526 | 946Power |
| Body Slam | Normal | Physical | Melee | 67 | 324 | 888Power |
| Hydro Pump | Water | Special | Beam | 89 | 334 | 871Power |
| Gyro Ball | Steel | Physical | Spin | 64 | 284 | 824Armor |
| Tackle | Normal | Physical | Melee | 52 | 287 | 786Vigor |
| Quick Attack | Normal | Physical | Dash | 78 | 326 | 775Sprint |
| Whirlpool | Water | Special | Vortex | 70 | 299 | 721Synthesis |
| Rapid Spin | Normal | Physical | Spin | 53 | 234 | 680Sprint |
| Hyper Voice | Normal | Special | Nova | 58 | 258 | 674Reflexes |
| Substitute | Normal | Physical | Turret | 33 | 186 | 470Armor |
| Bubble | Water | Special | Nova | 33 | 166 | 461Sprint |
| Bubble Beam | Water | Special | Cone | 38 | 134 | 374Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Electric×1.6
- Fighting×1.6
- Ground×1.6
Resists
- Poison×0.3
- Ice×0.36
- Steel×0.36
- Normal×0.6
- Water×0.6
- Flying×0.6
- Psychic×0.6
- Bug×0.6
- Rock×0.6
- Dragon×0.6
- Fairy×0.6
- Fire×0.96
- Grass×0.96
Sprites by
CHUNSOFT, Lovi. SpriteCollab, CC BY-NC 4.0.