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No. 0483 S
Dialga

Dialga

Region
Sinnoh · 4ª generation
Rarity
Legendary
Attack side
Special
  • Legendary
  • Gacha featured
Recommended build S
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Meteor Mash → Magnet Bomb
  4. Bond 3: add to the group Outrage → Dragon Darts

Group damage 11,089/s (3,989 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Meteor Mash → Magnet Bomb Meteor · evolves with Power
  4. Bond 3: add to the group Outrage → Dragon Darts Spin · evolves with Vigor

Group damage 11,089/s (3,989 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Claw Dragon Physical Melee 101 515 1,413Power
Meteor Mash Steel Physical Meteor 68 447 1,375Power
Mirror Shot Steel Special Bounce 81 402 1,364Power
Dragon Rage Dragon Special Beam 145 546 1,256Power
Outrage Dragon Physical Spin 104 431 1,201Vigor
Flash Cannon Steel Special Beam 117 439 1,146Armor
Metal Claw Steel Physical Melee 70 401 1,101Power
Hyper Beam Normal Special Charge 206 610 1,098Power
Body Slam Normal Physical Melee 77 376 1,033Power
Gyro Ball Steel Physical Spin 75 330 958Armor
Tackle Normal Physical Melee 60 333 914Vigor
Quick Attack Normal Physical Dash 91 379 900Sprint
Rapid Spin Normal Physical Spin 61 272 790Sprint
Hyper Voice Normal Special Nova 67 300 782Reflexes
Substitute Normal Physical Turret 38 216 547Armor
Dragon Breath Dragon Special Cone 48 168 470Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Fighting×1.6
  • Ground×1.6

Resists

  • Poison×0.3
  • Grass×0.36
  • Normal×0.6
  • Water×0.6
  • Electric×0.6
  • Flying×0.6
  • Psychic×0.6
  • Bug×0.6
  • Rock×0.6
  • Steel×0.6
  • Fire×0.96
  • Ice×0.96
  • Dragon×0.96
  • Fairy×0.96

Sprites by

Anonymous, CHUNSOFT, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.