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No. 0484 S
Palkia

Palkia

Region
Sinnoh · 4ª generation
Rarity
Legendary
Attack side
Special
  • Legendary
  • Gacha featured
Recommended build S
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Dragon Rage → Draco Meteor
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 11,035/s (3,970 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Dragon Rage → Draco Meteor Beam · evolves with Power
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 11,035/s (3,970 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Dragon Rage → Draco Meteor
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 65 397 1,616Power
Dragon Claw Dragon Physical Melee 101 515 1,413Power
Dragon Rage Dragon Special Beam 145 546 1,256Power
Outrage Dragon Physical Spin 104 431 1,201Vigor
Hyper Beam Normal Special Charge 206 610 1,098Power
Body Slam Normal Physical Melee 77 376 1,033Power
Hydro Pump Water Special Beam 103 388 1,011Power
Tackle Normal Physical Melee 60 333 914Vigor
Quick Attack Normal Physical Dash 91 379 900Sprint
Whirlpool Water Special Vortex 82 346 837Synthesis
Rapid Spin Normal Physical Spin 61 272 790Sprint
Hyper Voice Normal Special Nova 67 300 782Reflexes
Substitute Normal Physical Turret 38 216 547Armor
Bubble Water Special Nova 38 193 535Sprint
Dragon Breath Dragon Special Cone 48 168 470Power
Bubble Beam Water Special Cone 44 155 434Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Dragon×1.6
  • Fairy×1.6

Resists

  • Fire×0.36
  • Water×0.36
  • Steel×0.6
  • Electric×0.96
  • Grass×0.96
  • Ice×0.96

Sprites by

CHUNSOFT, Morei. SpriteCollab, CC BY-NC 4.0.