- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Dragon Rage → Draco Meteor
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 11,035/s (3,970 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Water Gun → Scald Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Dragon Rage → Draco Meteor Beam · evolves with Power
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 11,035/s (3,970 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Dragon Rage → Draco Meteor
- Bond 3: add to the group Bubble → Surf
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Water Gun | Water | Special | Projectile | 65 | 397 | 1,616Power |
| Dragon Claw | Dragon | Physical | Melee | 101 | 515 | 1,413Power |
| Dragon Rage | Dragon | Special | Beam | 145 | 546 | 1,256Power |
| Outrage | Dragon | Physical | Spin | 104 | 431 | 1,201Vigor |
| Hyper Beam | Normal | Special | Charge | 206 | 610 | 1,098Power |
| Body Slam | Normal | Physical | Melee | 77 | 376 | 1,033Power |
| Hydro Pump | Water | Special | Beam | 103 | 388 | 1,011Power |
| Tackle | Normal | Physical | Melee | 60 | 333 | 914Vigor |
| Quick Attack | Normal | Physical | Dash | 91 | 379 | 900Sprint |
| Whirlpool | Water | Special | Vortex | 82 | 346 | 837Synthesis |
| Rapid Spin | Normal | Physical | Spin | 61 | 272 | 790Sprint |
| Hyper Voice | Normal | Special | Nova | 67 | 300 | 782Reflexes |
| Substitute | Normal | Physical | Turret | 38 | 216 | 547Armor |
| Bubble | Water | Special | Nova | 38 | 193 | 535Sprint |
| Dragon Breath | Dragon | Special | Cone | 48 | 168 | 470Power |
| Bubble Beam | Water | Special | Cone | 44 | 155 | 434Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
| Dragon Dance | Dragon | Status | Buff | Deals no damage: builds (physical) ATTACK faster than Swords Dance. | ||
Damage taken by type
Weak
- Dragon×1.6
- Fairy×1.6
Resists
- Fire×0.36
- Water×0.36
- Steel×0.6
- Electric×0.96
- Grass×0.96
- Ice×0.96
Sprites by
CHUNSOFT, Morei. SpriteCollab, CC BY-NC 4.0.