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No. 0485 A
Heatran

Heatran

Region
Sinnoh · 4ª generation
Rarity
Legendary
Attack side
Special
  • Legendary
Recommended build A
  1. Start with this move Ember → Fire Blast
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Mirror Shot → Steel Beam
  4. Bond 3: add to the group Fire Spin → Sacred Fire

Group damage 10,601/s (3,813 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Ember → Fire Blast Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Mirror Shot → Steel Beam Bounce · evolves with Power
  4. Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis

Group damage 10,601/s (3,813 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Ember Fire Special Projectile 49 321 1,403Power
Mirror Shot Steel Special Bounce 75 375 1,274Power
Meteor Mash Steel Physical Meteor 60 395 1,213Power
Fire Spin Fire Special Orbit 119 478 1,137Synthesis
Flash Cannon Steel Special Beam 109 410 1,070Armor
Hyper Beam Normal Special Charge 192 570 1,026Power
Metal Claw Steel Physical Melee 62 354 971Power
Body Slam Normal Physical Melee 68 332 911Power
Gyro Ball Steel Physical Spin 66 291 845Armor
Tackle Normal Physical Melee 53 294 806Vigor
Quick Attack Normal Physical Dash 80 334 794Sprint
Heat Wave Fire Special Nova 70 295 759Vigor
Flame Charge Fire Physical Dash 75 315 749Sprint
Hyper Voice Normal Special Nova 63 280 731Reflexes
Rapid Spin Normal Physical Spin 54 240 697Sprint
Flame Wheel Fire Physical Trail 44 184 589Sprint
Flamethrower Fire Special Cone 60 198 530Reflexes
Will-O-Wisp Fire Special Turret 31 176 508Reflexes
Substitute Normal Physical Turret 34 191 482Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×2.56
  • Water×1.6
  • Fighting×1.6

Resists

  • Poison×0.3
  • Grass×0.36
  • Ice×0.36
  • Bug×0.36
  • Steel×0.36
  • Fairy×0.36
  • Normal×0.6
  • Flying×0.6
  • Psychic×0.6
  • Dragon×0.6
  • Fire×0.96
  • Rock×0.96

Sprites by

Anonymous, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.