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No. 0482 B
Azelf

Azelf

Region
Sinnoh · 4ª generation
Rarity
Legendary
Attack side
Mixed
  • Legendary
  • Floats
Recommended build B
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group Quick Attack → Extreme Speed

Group damage 8,089/s (2,910 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Tackle → Take Down Melee · evolves with Vigor
  4. Bond 3: add to the group Quick Attack → Extreme Speed Dash · evolves with Sprint

Group damage 8,089/s (2,910 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Vigor 1 is enough (unlocks the evolution)
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Confusion → Psyshock
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Confusion Psychic Special Projectile 37 244 1,067Reflexes
Body Slam Normal Physical Melee 79 385 1,055Power
Hyper Beam Normal Special Charge 188 558 1,004Power
Tackle Normal Physical Melee 61 340 934Vigor
Quick Attack Normal Physical Dash 93 387 920Sprint
Psycho Cut Psychic Physical Boomerang 98 396 891Reflexes
Psybeam Psychic Special Beam 115 401 848Power
Rapid Spin Normal Physical Spin 63 278 807Sprint
Mist Ball Psychic Special Homing 39 266 767Reflexes
Hyper Voice Normal Special Nova 62 274 715Reflexes
Psychic Psychic Special Nova 70 274 688Magnet
Extrasensory Psychic Special Shove 97 347 628Armor
Substitute Normal Physical Turret 39 221 559Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Bug×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Fighting×0.6
  • Psychic×0.6

Sprites by

Anonymous, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.