- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Play Rough → Spirit Break
- Bond 3: add to the group Metal Claw → Iron Head
Group damage 9,477/s (3,409 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Play Rough → Spirit Break Melee · evolves with Power
- Bond 3: add to the group Metal Claw → Iron Head Melee · evolves with Power
Group damage 9,477/s (3,409 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Mirror Shot | Steel | Special | Bounce | 75 | 375 | 1,274Power |
| Meteor Mash | Steel | Physical | Meteor | 61 | 401 | 1,233Power |
| Play Rough | Fairy | Physical | Melee | 85 | 433 | 1,188Power |
| Flash Cannon | Steel | Special | Beam | 109 | 410 | 1,070Armor |
| Hyper Beam | Normal | Special | Charge | 192 | 570 | 1,026Power |
| Metal Claw | Steel | Physical | Melee | 63 | 360 | 987Power |
| Body Slam | Normal | Physical | Melee | 69 | 338 | 926Power |
| Gyro Ball | Steel | Physical | Spin | 67 | 296 | 859Armor |
| Dazzling Gleam | Fairy | Special | Aura | 79 | 477 | 858Synthesis |
| Tackle | Normal | Physical | Melee | 54 | 299 | 820Vigor |
| Quick Attack | Normal | Physical | Dash | 81 | 340 | 808Sprint |
| Hyper Voice | Normal | Special | Nova | 63 | 280 | 731Reflexes |
| Rapid Spin | Normal | Physical | Spin | 55 | 244 | 709Sprint |
| Fairy Wind | Fairy | Special | Nova | 55 | 248 | 666Power |
| Draining Kiss | Fairy | Special | Homing | 34 | 227 | 653Synthesis |
| Disarming Voice | Fairy | Special | Shove | 83 | 291 | 523Armor |
| Substitute | Normal | Physical | Turret | 34 | 194 | 490Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Ground×1.6
Resists
- Dragon×0.18
- Bug×0.36
- Poison×0.48
- Normal×0.6
- Grass×0.6
- Ice×0.6
- Flying×0.6
- Psychic×0.6
- Rock×0.6
- Dark×0.6
- Fairy×0.6
- Fighting×0.96
- Steel×0.96
Sprites by
baronessfaron, Caitemis. SpriteCollab, CC BY-NC 4.0.