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No. 0410 D
Shieldon

Shieldon

Region
Sinnoh · 4ª generation
Rarity
Uncommon
Attack side
Mixed
As an enemy
Shielder
Recommended build D
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Rock Throw → Stone Edge
  4. Bond 3: add to the group Metal Claw → Iron Head

Group damage 7,235/s (2,603 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Rock Throw → Stone Edge Projectile · evolves with Power
  4. Bond 3: add to the group Metal Claw → Iron Head Melee · evolves with Power

Group damage 7,235/s (2,603 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 3
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 47 306 940Power
Rock Throw Rock Physical Projectile 32 208 910Power
Power Gem Rock Special Bounce 53 262 890Power
Mirror Shot Steel Special Bounce 49 246 834Power
Metal Claw Steel Physical Melee 48 274 753Power
Ancient Power Rock Special Orbit 78 311 741Armor
Body Slam Normal Physical Melee 53 257 706Power
Flash Cannon Steel Special Beam 71 269 701Armor
Hyper Beam Normal Special Charge 126 373 672Power
Gyro Ball Steel Physical Spin 51 225 655Armor
Tackle Normal Physical Melee 41 228 625Vigor
Quick Attack Normal Physical Dash 62 259 616Sprint
Rock Slide Rock Physical Meteor 37 195 571Reflexes
Rapid Spin Normal Physical Spin 42 186 540Sprint
Hyper Voice Normal Special Nova 41 183 479Reflexes
Substitute Normal Physical Turret 26 148 374Armor
Rock Tomb Rock Physical Stun 37 123 319Vigor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fighting×2.56
  • Ground×2.56
  • Water×1.6

Resists

  • Poison×0.18
  • Normal×0.36
  • Flying×0.36
  • Ice×0.6
  • Psychic×0.6
  • Bug×0.6
  • Rock×0.6
  • Dragon×0.6
  • Fairy×0.6
  • Fire×0.96
  • Grass×0.96
  • Steel×0.96

Sprites by

CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.