- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Rock Throw → Stone Edge
- Bond 3: add to the group Metal Claw → Iron Head
Group damage 7,235/s (2,603 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Rock Throw → Stone Edge Projectile · evolves with Power
- Bond 3: add to the group Metal Claw → Iron Head Melee · evolves with Power
Group damage 7,235/s (2,603 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 3
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Meteor Mash | Steel | Physical | Meteor | 47 | 306 | 940Power |
| Rock Throw | Rock | Physical | Projectile | 32 | 208 | 910Power |
| Power Gem | Rock | Special | Bounce | 53 | 262 | 890Power |
| Mirror Shot | Steel | Special | Bounce | 49 | 246 | 834Power |
| Metal Claw | Steel | Physical | Melee | 48 | 274 | 753Power |
| Ancient Power | Rock | Special | Orbit | 78 | 311 | 741Armor |
| Body Slam | Normal | Physical | Melee | 53 | 257 | 706Power |
| Flash Cannon | Steel | Special | Beam | 71 | 269 | 701Armor |
| Hyper Beam | Normal | Special | Charge | 126 | 373 | 672Power |
| Gyro Ball | Steel | Physical | Spin | 51 | 225 | 655Armor |
| Tackle | Normal | Physical | Melee | 41 | 228 | 625Vigor |
| Quick Attack | Normal | Physical | Dash | 62 | 259 | 616Sprint |
| Rock Slide | Rock | Physical | Meteor | 37 | 195 | 571Reflexes |
| Rapid Spin | Normal | Physical | Spin | 42 | 186 | 540Sprint |
| Hyper Voice | Normal | Special | Nova | 41 | 183 | 479Reflexes |
| Substitute | Normal | Physical | Turret | 26 | 148 | 374Armor |
| Rock Tomb | Rock | Physical | Stun | 37 | 123 | 319Vigor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fighting×2.56
- Ground×2.56
- Water×1.6
Resists
- Poison×0.18
- Normal×0.36
- Flying×0.36
- Ice×0.6
- Psychic×0.6
- Bug×0.6
- Rock×0.6
- Dragon×0.6
- Fairy×0.6
- Fire×0.96
- Grass×0.96
- Steel×0.96
Sprites by
CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.