- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Metal Claw → Iron Head
- Bond 3: add to the group Gyro Ball → Heavy Slam
Group damage 8,926/s (3,211 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
- Bond 3: add to the group Gyro Ball → Heavy Slam Spin · evolves with Armor
Group damage 8,926/s (3,211 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Meteor Mash | Steel | Physical | Meteor | 64 | 418 | 1,286Power |
| Mirror Shot | Steel | Special | Bounce | 64 | 317 | 1,077Power |
| Metal Claw | Steel | Physical | Melee | 66 | 375 | 1,029Power |
| Flash Cannon | Steel | Special | Beam | 92 | 347 | 904Armor |
| Gyro Ball | Steel | Physical | Spin | 70 | 308 | 896Armor |
| Body Slam | Normal | Physical | Melee | 60 | 293 | 805Power |
| Hyper Beam | Normal | Special | Charge | 135 | 401 | 723Power |
| Tackle | Normal | Physical | Melee | 47 | 260 | 712Vigor |
| Quick Attack | Normal | Physical | Dash | 71 | 295 | 702Sprint |
| Rapid Spin | Normal | Physical | Spin | 48 | 212 | 616Sprint |
| Hyper Voice | Normal | Special | Nova | 44 | 197 | 515Reflexes |
| Substitute | Normal | Physical | Turret | 30 | 168 | 426Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Fighting×1.6
- Ground×1.6
Resists
- Poison×0.3
- Normal×0.6
- Grass×0.6
- Ice×0.6
- Flying×0.6
- Psychic×0.6
- Bug×0.6
- Rock×0.6
- Dragon×0.6
- Steel×0.6
- Fairy×0.6
Sprites by
FlowerSnek. SpriteCollab, CC BY-NC 4.0.