Skip to content
PokéSurvivor Wiki
No. 0809 A
Melmetal

Melmetal

Type
Steel
Region
Alola · 7ª generation
Rarity
Legendary
Attack side
Physical
  • Legendary
Recommended build A
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Gyro Ball → Heavy Slam

Group damage 12,547/s (4,513 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
  4. Bond 3: add to the group Gyro Ball → Heavy Slam Spin · evolves with Armor

Group damage 12,547/s (4,513 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 90 588 1,807Power
Metal Claw Steel Physical Melee 92 527 1,447Power
Gyro Ball Steel Physical Spin 98 433 1,259Armor
Mirror Shot Steel Special Bounce 73 362 1,227Power
Body Slam Normal Physical Melee 85 412 1,131Power
Flash Cannon Steel Special Beam 105 395 1,031Armor
Tackle Normal Physical Melee 66 365 1,001Vigor
Quick Attack Normal Physical Dash 99 415 986Sprint
Rapid Spin Normal Physical Spin 67 298 866Sprint
Hyper Beam Normal Special Charge 154 458 824Power
Substitute Normal Physical Turret 42 237 599Armor
Hyper Voice Normal Special Nova 51 225 587Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Fighting×1.6
  • Ground×1.6

Resists

  • Poison×0.3
  • Normal×0.6
  • Grass×0.6
  • Ice×0.6
  • Flying×0.6
  • Psychic×0.6
  • Bug×0.6
  • Rock×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6

Sprites by

DeltaL, Emmuffin, Jhony-Rex, Soulja. SpriteCollab, CC BY-NC 4.0.