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No. 0810 C
Grookey

Grookey

Type
Grass
Region
Galar · 8ª generation
Rarity
Common
Attack side
Physical
As an enemy
Chaser
  • Starter
Recommended build C
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,504/s (3,059 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,504/s (3,059 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Seed Bomb Grass Physical Bounce 72 359 1,217Power
Petal Blizzard Grass Special Orbit 143 514 1,165Synthesis
Vine WhipStarting move Grass Physical Melee 77 486 1,037Power
Solar Beam Grass Special Charge 139 453 816Reflexes
Body Slam Normal Physical Melee 60 293 805Power
Tackle Normal Physical Melee 47 260 712Vigor
Quick Attack Normal Physical Dash 71 295 702Sprint
Razor Leaf Grass Physical Boomerang 74 298 671Reflexes
Hyper Beam Normal Special Charge 124 369 665Power
Energy Ball Grass Special Homing 34 229 659Synthesis
Rapid Spin Normal Physical Spin 48 212 616Sprint
Grass Knot Grass Special Aura 60 337 606Vigor
Hyper Voice Normal Special Nova 41 181 473Reflexes
Substitute Normal Physical Turret 30 168 426Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ice×1.6
  • Poison×1.6
  • Flying×1.6
  • Bug×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6

Personality

  • You spread energy wherever you go.
  • You always have a joke ready.

Sprites by

bwappi, JFain. SpriteCollab, CC BY-NC 4.0.