Skip to content
PokéSurvivor Wiki
No. 0707 B
Klefki

Klefki

Region
Kalos · 6ª generation
Rarity
Rare
Attack side
Mixed
As an enemy
Ranged
Recommended build B
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Play Rough → Spirit Break
  4. Bond 3: add to the group Metal Claw → Iron Head

Group damage 8,856/s (3,185 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Play Rough → Spirit Break Melee · evolves with Power
  4. Bond 3: add to the group Metal Claw → Iron Head Melee · evolves with Power

Group damage 8,856/s (3,185 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 57 375 1,152Power
Play Rough Fairy Physical Melee 79 405 1,110Power
Mirror Shot Steel Special Bounce 61 301 1,023Power
Metal Claw Steel Physical Melee 59 336 923Power
Body Slam Normal Physical Melee 65 316 866Power
Flash Cannon Steel Special Beam 87 329 859Armor
Hyper Beam Normal Special Charge 154 458 824Power
Gyro Ball Steel Physical Spin 63 276 803Armor
Tackle Normal Physical Melee 50 279 766Vigor
Quick Attack Normal Physical Dash 76 317 755Sprint
Dazzling Gleam Fairy Special Aura 64 383 689Synthesis
Rapid Spin Normal Physical Spin 52 228 662Sprint
Hyper Voice Normal Special Nova 51 225 587Reflexes
Fairy Wind Fairy Special Nova 44 199 535Power
Draining Kiss Fairy Special Homing 27 182 525Synthesis
Substitute Normal Physical Turret 32 181 458Armor
Disarming Voice Fairy Special Shove 67 233 420Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ground×1.6

Resists

  • Dragon×0.18
  • Bug×0.36
  • Poison×0.48
  • Normal×0.6
  • Grass×0.6
  • Ice×0.6
  • Flying×0.6
  • Psychic×0.6
  • Rock×0.6
  • Dark×0.6
  • Fairy×0.6
  • Fighting×0.96
  • Steel×0.96

Sprites by

Emmuffin, ◥θ┴θ◤. SpriteCollab, CC BY-NC 4.0.