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No. 0708 D
Phantump

Phantump

Region
Kalos · 6ª generation
Rarity
Common
Attack side
Physical
As an enemy
Ranged
  • Floats
Recommended build D
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 7,600/s (2,734 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 7,600/s (2,734 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Petal Blizzard → Petal Dance
  4. Bond 3: add to the group Hex → Poltergeist
  • Buff in group
  • Hex ×1.7 on statused targets
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 47 277 1,069Reflexes
Seed Bomb Grass Physical Bounce 61 304 1,034Power
Petal Blizzard Grass Special Orbit 125 452 1,024Synthesis
Vine Whip Grass Physical Melee 66 412 880Power
Body Slam Normal Physical Melee 61 299 820Power
Hex Ghost Special Chain 59 317 742Magnet
Tackle Normal Physical Melee 48 264 726Vigor
Solar Beam Grass Special Charge 122 398 717Reflexes
Quick Attack Normal Physical Dash 72 301 715Sprint
Hyper Beam Normal Special Charge 131 389 701Power
Lick Ghost Physical Melee 45 241 661Power
Shadow Sneak Ghost Physical Homing 34 227 654Reflexes
Rapid Spin Normal Physical Spin 49 216 627Sprint
Ominous Wind Ghost Special Vortex 61 259 601Magnet
Energy Ball Grass Special Homing 30 201 579Synthesis
Razor Leaf Grass Physical Boomerang 62 253 570Reflexes
Grass Knot Grass Special Aura 53 296 533Vigor
Hyper Voice Normal Special Nova 43 191 499Reflexes
Substitute Normal Physical Turret 30 172 434Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ice×1.6
  • Flying×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Normal×0.3
  • Fighting×0.3
  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6
  • Poison×0.96
  • Bug×0.96

Sprites by

Emmuffin, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.