- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Vine Whip → Power Whip
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 9,219/s (3,316 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 9,219/s (3,316 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Vine Whip → Power Whip
- Bond 3: add to the group Lick → Shadow Punch
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Vine Whip → Power Whip
- Bond 3: add to the group Lick → Shadow Punch
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Seed Bomb | Grass | Physical | Bounce | 74 | 369 | 1,254Power |
| Shadow Ball | Ghost | Special | Projectile | 52 | 302 | 1,168Reflexes |
| Petal Blizzard | Grass | Special | Orbit | 137 | 494 | 1,119Synthesis |
| Vine Whip | Grass | Physical | Melee | 80 | 500 | 1,068Power |
| Body Slam | Normal | Physical | Melee | 75 | 363 | 995Power |
| Tackle | Normal | Physical | Melee | 58 | 321 | 880Vigor |
| Quick Attack | Normal | Physical | Dash | 87 | 365 | 867Sprint |
| Hex | Ghost | Special | Chain | 64 | 347 | 811Magnet |
| Lick | Ghost | Physical | Melee | 54 | 292 | 802Power |
| Shadow Sneak | Ghost | Physical | Homing | 41 | 275 | 793Reflexes |
| Solar Beam | Grass | Special | Charge | 133 | 435 | 783Reflexes |
| Hyper Beam | Normal | Special | Charge | 143 | 425 | 766Power |
| Rapid Spin | Normal | Physical | Spin | 59 | 262 | 761Sprint |
| Razor Leaf | Grass | Physical | Boomerang | 76 | 307 | 691Reflexes |
| Ominous Wind | Ghost | Special | Vortex | 67 | 282 | 656Magnet |
| Energy Ball | Grass | Special | Homing | 32 | 220 | 633Synthesis |
| Grass Knot | Grass | Special | Aura | 58 | 323 | 582Vigor |
| Hyper Voice | Normal | Special | Nova | 47 | 209 | 545Reflexes |
| Substitute | Normal | Physical | Turret | 37 | 208 | 526Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Ice×1.6
- Flying×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Normal×0.3
- Fighting×0.3
- Water×0.6
- Electric×0.6
- Grass×0.6
- Ground×0.6
- Poison×0.96
- Bug×0.96
Sprites by
baronessfaron, Chesyon. SpriteCollab, CC BY-NC 4.0.