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No. 0957 C
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Region
Paldea · 9ª generation
Rarity
Common
Attack side
Physical
As an enemy
Ranged
Recommended build C
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Play Rough → Spirit Break
  4. Bond 3: add to the group Metal Claw → Iron Head

Group damage 7,380/s (2,655 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Play Rough → Spirit Break Melee · evolves with Power
  4. Bond 3: add to the group Metal Claw → Iron Head Melee · evolves with Power

Group damage 7,380/s (2,655 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 48 313 960Power
Play Rough Fairy Physical Melee 66 337 925Power
Mirror Shot Steel Special Bounce 47 235 799Power
Metal Claw Steel Physical Melee 49 280 769Power
Body Slam Normal Physical Melee 54 263 721Power
Flash Cannon Steel Special Beam 68 257 671Armor
Gyro Ball Steel Physical Spin 52 230 669Armor
Hyper Beam Normal Special Charge 120 357 643Power
Tackle Normal Physical Melee 42 233 638Vigor
Quick Attack Normal Physical Dash 63 265 629Sprint
Rapid Spin Normal Physical Spin 43 190 552Sprint
Dazzling Gleam Fairy Special Aura 50 299 538Synthesis
Hyper Voice Normal Special Nova 40 175 458Reflexes
Fairy Wind Fairy Special Nova 34 155 417Power
Draining Kiss Fairy Special Homing 21 142 409Synthesis
Substitute Normal Physical Turret 27 151 382Armor
Disarming Voice Fairy Special Shove 52 182 328Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ground×1.6

Resists

  • Dragon×0.18
  • Bug×0.36
  • Poison×0.48
  • Normal×0.6
  • Grass×0.6
  • Ice×0.6
  • Flying×0.6
  • Psychic×0.6
  • Rock×0.6
  • Dark×0.6
  • Fairy×0.6
  • Fighting×0.96
  • Steel×0.96

Sprites by

JFain, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.