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No. 0955 D
Flittle

Flittle

Region
Paldea · 9ª generation
Rarity
Common
Attack side
Special
As an enemy
Chaser
  • Floats
Recommended build D
  1. Start with this move Confusion → Psyshock
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Psybeam → Future Sight

Group damage 5,839/s (2,100 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Confusion → Psyshock Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
  4. Bond 3: add to the group Psybeam → Future Sight Beam · evolves with Power

Group damage 5,839/s (2,100 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Confusion → Psyshock
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows
  • Targets the boss first

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Confusion → Psyshock
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Confusion Psychic Special Projectile 27 176 768Reflexes
Hyper Beam Normal Special Charge 135 401 723Power
Body Slam Normal Physical Melee 51 246 676Power
Psybeam Psychic Special Beam 83 288 610Power
Tackle Normal Physical Melee 39 218 598Vigor
Quick Attack Normal Physical Dash 59 248 589Sprint
Psycho Cut Psychic Physical Boomerang 62 254 571Reflexes
Mist Ball Psychic Special Homing 28 192 552Reflexes
Rapid Spin Normal Physical Spin 40 178 517Sprint
Hyper Voice Normal Special Nova 44 197 515Reflexes
Psychic Psychic Special Nova 50 197 495Magnet
Extrasensory Psychic Special Shove 70 249 452Armor
Substitute Normal Physical Turret 25 141 358Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Bug×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Fighting×0.6
  • Psychic×0.6

Sprites by

Emmuffin. SpriteCollab, CC BY-NC 4.0.