- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group U-turn → Leech Life
- Bond 3: add to the group Bug Bite → X-Scissor
Group damage 5,860/s (2,108 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Body Slam → Giga Impact Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group U-turn → Leech Life Dash · evolves with Synthesis
- Bond 3: add to the group Bug Bite → X-Scissor Melee · evolves with Power
Group damage 5,860/s (2,108 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 3
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group U-turn → Leech Life
- Bond 3: add to the group String Shot → Sticky Web
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group U-turn → Leech Life
- Bond 3: add to the group String Shot → Sticky Web
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Signal Beam | Bug | Special | Bounce | 59 | 294 | 999Power |
| Body Slam | Normal | Physical | Melee | 55 | 268 | 737Power |
| U-turn | Bug | Physical | Dash | 71 | 296 | 702Synthesis |
| Bug Bite | Bug | Physical | Melee | 43 | 244 | 670Power |
| Tackle | Normal | Physical | Melee | 43 | 238 | 652Vigor |
| Quick Attack | Normal | Physical | Dash | 65 | 270 | 642Sprint |
| Hyper Beam | Normal | Special | Charge | 118 | 349 | 629Power |
| Bug Buzz | Bug | Special | Aura | 51 | 330 | 623Synthesis |
| String Shot | Bug | Physical | Mine | 27 | 155 | 573Reflexes |
| Rapid Spin | Normal | Physical | Spin | 44 | 194 | 563Sprint |
| Hyper Voice | Normal | Special | Nova | 39 | 171 | 448Reflexes |
| Substitute | Normal | Physical | Turret | 27 | 154 | 390Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Flying×1.6
- Rock×1.6
Resists
- Grass×0.6
- Fighting×0.6
- Ground×0.6
Sprites by
Emmuffin, Johanne2. SpriteCollab, CC BY-NC 4.0.