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No. 0863 A
Perrserker

Perrserker

Type
Steel
Region
Galar · 8ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Chaser
Recommended build A
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Gyro Ball → Heavy Slam

Group damage 11,031/s (3,968 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
  4. Bond 3: add to the group Gyro Ball → Heavy Slam Spin · evolves with Armor

Group damage 11,031/s (3,968 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 79 517 1,589Power
Metal Claw Steel Physical Melee 81 464 1,272Power
Gyro Ball Steel Physical Spin 86 381 1,107Armor
Mirror Shot Steel Special Bounce 62 308 1,044Power
Body Slam Normal Physical Melee 75 363 995Power
Tackle Normal Physical Melee 58 321 880Vigor
Flash Cannon Steel Special Beam 89 336 877Armor
Quick Attack Normal Physical Dash 87 365 867Sprint
Rapid Spin Normal Physical Spin 59 262 761Sprint
Hyper Beam Normal Special Charge 131 389 701Power
Substitute Normal Physical Turret 37 208 526Armor
Hyper Voice Normal Special Nova 43 191 499Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Fighting×1.6
  • Ground×1.6

Resists

  • Poison×0.3
  • Normal×0.6
  • Grass×0.6
  • Ice×0.6
  • Flying×0.6
  • Psychic×0.6
  • Bug×0.6
  • Rock×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6

Sprites by

Emmuffin, Johanne2. SpriteCollab, CC BY-NC 4.0.