- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Metal Claw → Iron Head
- Bond 3: add to the group Poison Sting → Poison Jab
Group damage 9,351/s (3,364 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
- Bond 3: add to the group Poison Sting → Poison Jab Projectile · evolves with Sprint
Group damage 9,351/s (3,364 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Meteor Mash | Steel | Physical | Meteor | 68 | 444 | 1,365Power |
| Metal Claw | Steel | Physical | Melee | 70 | 398 | 1,093Power |
| Body Slam | Normal | Physical | Melee | 77 | 374 | 1,025Power |
| Gyro Ball | Steel | Physical | Spin | 74 | 327 | 951Armor |
| Tackle | Normal | Physical | Melee | 60 | 331 | 907Vigor |
| Poison Sting | Poison | Physical | Projectile | 32 | 207 | 906Sprint |
| Mirror Shot | Steel | Special | Bounce | 53 | 264 | 897Power |
| Quick Attack | Normal | Physical | Dash | 90 | 376 | 894Sprint |
| Sludge | Poison | Special | Projectile | 28 | 185 | 809Power |
| Rapid Spin | Normal | Physical | Spin | 61 | 270 | 784Sprint |
| Flash Cannon | Steel | Special | Beam | 77 | 289 | 754Armor |
| Hyper Beam | Normal | Special | Charge | 135 | 401 | 723Power |
| Acid Spray | Poison | Special | Bounce | 41 | 205 | 696Synthesis |
| Substitute | Normal | Physical | Turret | 38 | 215 | 543Armor |
| Toxic Spikes | Poison | Physical | Mine | 25 | 142 | 522Synthesis |
| Hyper Voice | Normal | Special | Nova | 44 | 197 | 515Reflexes |
| Toxic | Poison | Special | Trail | 25 | 96 | 306Synthesis |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ground×2.56
- Fire×1.6
Resists
- Poison×0.18
- Grass×0.36
- Bug×0.36
- Fairy×0.36
- Normal×0.6
- Ice×0.6
- Flying×0.6
- Rock×0.6
- Dragon×0.6
- Steel×0.6
- Fighting×0.96
- Psychic×0.96
Sprites by
Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.