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No. 0966 A
Revavroom

Revavroom

Region
Paldea · 9ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Chaser
  • Floats
Recommended build A
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Poison Sting → Poison Jab

Group damage 9,351/s (3,364 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
  4. Bond 3: add to the group Poison Sting → Poison Jab Projectile · evolves with Sprint

Group damage 9,351/s (3,364 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 68 444 1,365Power
Metal Claw Steel Physical Melee 70 398 1,093Power
Body Slam Normal Physical Melee 77 374 1,025Power
Gyro Ball Steel Physical Spin 74 327 951Armor
Tackle Normal Physical Melee 60 331 907Vigor
Poison Sting Poison Physical Projectile 32 207 906Sprint
Mirror Shot Steel Special Bounce 53 264 897Power
Quick Attack Normal Physical Dash 90 376 894Sprint
Sludge Poison Special Projectile 28 185 809Power
Rapid Spin Normal Physical Spin 61 270 784Sprint
Flash Cannon Steel Special Beam 77 289 754Armor
Hyper Beam Normal Special Charge 135 401 723Power
Acid Spray Poison Special Bounce 41 205 696Synthesis
Substitute Normal Physical Turret 38 215 543Armor
Toxic Spikes Poison Physical Mine 25 142 522Synthesis
Hyper Voice Normal Special Nova 44 197 515Reflexes
Toxic Poison Special Trail 25 96 306Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×2.56
  • Fire×1.6

Resists

  • Poison×0.18
  • Grass×0.36
  • Bug×0.36
  • Fairy×0.36
  • Normal×0.6
  • Ice×0.6
  • Flying×0.6
  • Rock×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fighting×0.96
  • Psychic×0.96

Sprites by

Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.