- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Metal Claw → Iron Head
- Bond 3: add to the group Poison Sting → Poison Jab
Group damage 7,481/s (2,691 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
- Bond 3: add to the group Poison Sting → Poison Jab Projectile · evolves with Sprint
Group damage 7,481/s (2,691 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Meteor Mash | Steel | Physical | Meteor | 54 | 355 | 1,092Power |
| Metal Claw | Steel | Physical | Melee | 56 | 319 | 874Power |
| Body Slam | Normal | Physical | Melee | 61 | 299 | 820Power |
| Mirror Shot | Steel | Special | Bounce | 46 | 227 | 772Power |
| Gyro Ball | Steel | Physical | Spin | 59 | 262 | 760Armor |
| Tackle | Normal | Physical | Melee | 48 | 264 | 726Vigor |
| Poison Sting | Poison | Physical | Projectile | 25 | 166 | 725Sprint |
| Quick Attack | Normal | Physical | Dash | 72 | 301 | 715Sprint |
| Sludge | Poison | Special | Projectile | 24 | 159 | 695Power |
| Flash Cannon | Steel | Special | Beam | 66 | 248 | 648Armor |
| Rapid Spin | Normal | Physical | Spin | 49 | 216 | 627Sprint |
| Hyper Beam | Normal | Special | Charge | 116 | 345 | 621Power |
| Acid Spray | Poison | Special | Bounce | 35 | 176 | 599Synthesis |
| Hyper Voice | Normal | Special | Nova | 38 | 170 | 443Reflexes |
| Substitute | Normal | Physical | Turret | 30 | 172 | 434Armor |
| Toxic Spikes | Poison | Physical | Mine | 20 | 113 | 418Synthesis |
| Toxic | Poison | Special | Trail | 22 | 82 | 264Synthesis |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ground×2.56
- Fire×1.6
Resists
- Poison×0.18
- Grass×0.36
- Bug×0.36
- Fairy×0.36
- Normal×0.6
- Ice×0.6
- Flying×0.6
- Rock×0.6
- Dragon×0.6
- Steel×0.6
- Fighting×0.96
- Psychic×0.96
Sprites by
Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.