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No. 0965 C
Varoom

Varoom

Region
Paldea · 9ª generation
Rarity
Common
Attack side
Physical
As an enemy
Chaser
  • Floats
Recommended build C
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Poison Sting → Poison Jab

Group damage 7,481/s (2,691 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
  4. Bond 3: add to the group Poison Sting → Poison Jab Projectile · evolves with Sprint

Group damage 7,481/s (2,691 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 54 355 1,092Power
Metal Claw Steel Physical Melee 56 319 874Power
Body Slam Normal Physical Melee 61 299 820Power
Mirror Shot Steel Special Bounce 46 227 772Power
Gyro Ball Steel Physical Spin 59 262 760Armor
Tackle Normal Physical Melee 48 264 726Vigor
Poison Sting Poison Physical Projectile 25 166 725Sprint
Quick Attack Normal Physical Dash 72 301 715Sprint
Sludge Poison Special Projectile 24 159 695Power
Flash Cannon Steel Special Beam 66 248 648Armor
Rapid Spin Normal Physical Spin 49 216 627Sprint
Hyper Beam Normal Special Charge 116 345 621Power
Acid Spray Poison Special Bounce 35 176 599Synthesis
Hyper Voice Normal Special Nova 38 170 443Reflexes
Substitute Normal Physical Turret 30 172 434Armor
Toxic Spikes Poison Physical Mine 20 113 418Synthesis
Toxic Poison Special Trail 22 82 264Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×2.56
  • Fire×1.6

Resists

  • Poison×0.18
  • Grass×0.36
  • Bug×0.36
  • Fairy×0.36
  • Normal×0.6
  • Ice×0.6
  • Flying×0.6
  • Rock×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fighting×0.96
  • Psychic×0.96

Sprites by

Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.