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No. 0376 A
Metagross

Metagross

Region
Hoenn · 3ª generation
Rarity
Legendary
Attack side
Physical
Recommended build A
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 10,326/s (3,714 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 10,326/s (3,714 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 72 474 1,456Power
Metal Claw Steel Physical Melee 74 425 1,165Power
Mirror Shot Steel Special Bounce 65 322 1,095Power
Body Slam Normal Physical Melee 82 399 1,093Power
Gyro Ball Steel Physical Spin 79 349 1,014Armor
Tackle Normal Physical Melee 64 353 968Vigor
Quick Attack Normal Physical Dash 96 401 953Sprint
Flash Cannon Steel Special Beam 94 352 920Armor
Hyper Beam Normal Special Charge 165 490 881Power
Rapid Spin Normal Physical Spin 65 288 836Sprint
Confusion Psychic Special Projectile 27 178 780Reflexes
Psycho Cut Psychic Physical Boomerang 84 342 770Reflexes
Hyper Voice Normal Special Nova 54 240 628Reflexes
Psybeam Psychic Special Beam 84 293 620Power
Substitute Normal Physical Turret 40 229 579Armor
Mist Ball Psychic Special Homing 29 195 561Reflexes
Psychic Psychic Special Nova 51 201 503Magnet
Extrasensory Psychic Special Shove 71 254 459Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ground×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Poison×0.3
  • Psychic×0.36
  • Normal×0.6
  • Grass×0.6
  • Ice×0.6
  • Flying×0.6
  • Rock×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6
  • Fighting×0.96
  • Bug×0.96

Sprites by

Audino, CHUNSOFT, Noo. SpriteCollab, CC BY-NC 4.0.