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No. 0448 A
Lucario

Lucario

Region
Sinnoh · 4ª generation
Rarity
Epic
Attack side
Mixed
As an enemy
Charger
Recommended build A
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Karate Chop → Close Combat
  4. Bond 3: add to the group Metal Claw → Iron Head

Group damage 10,231/s (3,680 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Karate Chop → Close Combat Melee · evolves with Power
  4. Bond 3: add to the group Metal Claw → Iron Head Melee · evolves with Power

Group damage 10,231/s (3,680 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 66 431 1,324Power
Karate Chop Fighting Physical Melee 73 472 1,296Power
Mirror Shot Steel Special Bounce 71 352 1,193Power
Metal Claw Steel Physical Melee 67 386 1,060Power
Aura Sphere Fighting Special Projectile 36 238 1,041Reflexes
Flash Cannon Steel Special Beam 102 384 1,002Armor
Body Slam Normal Physical Melee 75 363 995Power
Hyper Beam Normal Special Charge 180 534 961Power
Rolling Kick Fighting Physical Spin 73 322 936Sprint
Gyro Ball Steel Physical Spin 72 318 922Armor
Tackle Normal Physical Melee 58 321 880Vigor
Quick Attack Normal Physical Dash 87 365 867Sprint
Rapid Spin Normal Physical Spin 59 262 761Sprint
Hyper Voice Normal Special Nova 59 262 684Reflexes
Vacuum Wave Fighting Special Shove 84 301 580Armor
Substitute Normal Physical Turret 37 208 526Armor
Dynamic Punch Fighting Physical Stun 53 175 454Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Fighting×1.6
  • Ground×1.6

Resists

  • Poison×0.3
  • Bug×0.36
  • Rock×0.36
  • Normal×0.6
  • Grass×0.6
  • Ice×0.6
  • Dragon×0.6
  • Dark×0.6
  • Steel×0.6
  • Flying×0.96
  • Psychic×0.96
  • Fairy×0.96

Sprites by

CHUNSOFT, Emmuffin, Scizivire. SpriteCollab, CC BY-NC 4.0.