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No. 0494 B
Victini

Victini

Region
Unova · 5ª generation
Rarity
Legendary
Attack side
Mixed
  • Legendary
Recommended build B
  1. Start with this move Ember → Fire Blast
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Fire Spin → Sacred Fire
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 8,725/s (3,139 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Ember → Fire Blast Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 8,725/s (3,139 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Ember → Fire Blast
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Fire Spin → Sacred Fire
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows
  • Burn
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Ember Fire Special Projectile 43 282 1,235Power
Fire Spin Fire Special Orbit 105 421 1,001Synthesis
Body Slam Normal Physical Melee 71 346 949Power
Hyper Beam Normal Special Charge 169 502 903Power
Tackle Normal Physical Melee 55 306 840Vigor
Quick Attack Normal Physical Dash 83 348 828Sprint
Confusion Psychic Special Projectile 28 183 800Reflexes
Flame Charge Fire Physical Dash 79 329 780Sprint
Rapid Spin Normal Physical Spin 57 250 726Sprint
Heat Wave Fire Special Nova 61 260 668Vigor
Psycho Cut Psychic Physical Boomerang 73 297 668Reflexes
Hyper Voice Normal Special Nova 56 246 643Reflexes
Psybeam Psychic Special Beam 86 300 636Power
Flame Wheel Fire Physical Trail 46 192 614Sprint
Mist Ball Psychic Special Homing 30 200 575Reflexes
Psychic Psychic Special Nova 53 206 516Magnet
Substitute Normal Physical Turret 35 199 502Armor
Extrasensory Psychic Special Shove 73 260 470Armor
Flamethrower Fire Special Cone 53 174 467Reflexes
Will-O-Wisp Fire Special Turret 27 155 447Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Ground×1.6
  • Rock×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Fire×0.6
  • Grass×0.6
  • Ice×0.6
  • Fighting×0.6
  • Psychic×0.6
  • Steel×0.6
  • Fairy×0.6
  • Bug×0.96

Sprites by

MonochromeKirby. SpriteCollab, CC BY-NC 4.0.