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No. 0495 D
Snivy

Snivy

Type
Grass
Region
Unova · 5ª generation
Rarity
Common
Attack side
Mixed
As an enemy
Fan shooter
  • Starter
Recommended build D
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 7,622/s (2,742 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 7,622/s (2,742 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 147 531 1,203Synthesis
Seed Bomb Grass Physical Bounce 65 321 1,091Power
Vine Whip Grass Physical Melee 69 435 929Power
Solar Beam Grass Special Charge 143 468 842Reflexes
Body Slam Normal Physical Melee 54 263 721Power
Hyper Beam Normal Special Charge 129 381 686Power
Energy Ball Grass Special Homing 35 236 681Synthesis
Tackle Normal Physical Melee 42 233 638Vigor
Quick Attack Normal Physical Dash 63 265 629Sprint
Grass Knot Grass Special Aura 62 348 626Vigor
Razor LeafStarting move Grass Physical Boomerang 66 267 602Reflexes
Rapid Spin Normal Physical Spin 43 190 552Sprint
Hyper Voice Normal Special Nova 42 187 489Reflexes
Substitute Normal Physical Turret 27 151 382Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ice×1.6
  • Poison×1.6
  • Flying×1.6
  • Bug×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6

Personality

  • You push yourself to be the best, and you almost always are.
  • You see solutions where others see problems.

Sprites by

Emmuffin, G〜, NeroIntruder. SpriteCollab, CC BY-NC 4.0.