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No. 0094 A
Gengar

Gengar

Region
Kanto · 1ª generation
Rarity
Epic
Attack side
Special
As an enemy
Ranged
Recommended build A
  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Hex → Poltergeist

Group damage 10,561/s (3,799 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Sludge → Sludge Bomb Projectile · evolves with Power
  4. Bond 3: add to the group Hex → Poltergeist Chain · evolves with Magnet

Group damage 10,561/s (3,799 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Poison: % of HP, melts bosses
  • Hex ×1.7 on statused targets
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Magnet 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 69 405 1,565Reflexes
Sludge Poison Special Projectile 40 263 1,148Power
Hex Ghost Special Chain 86 465 1,086Magnet
Hyper Beam Normal Special Charge 192 570 1,026Power
Acid Spray Poison Special Bounce 59 291 988Synthesis
Ominous Wind Ghost Special Vortex 89 378 879Magnet
Body Slam Normal Physical Melee 60 293 805Power
Hyper Voice Normal Special Nova 63 280 731Reflexes
Tackle Normal Physical Melee 47 260 712Vigor
Poison Sting Poison Physical Projectile 25 163 712Sprint
Quick Attack Normal Physical Dash 71 295 702Sprint
Lick Ghost Physical Melee 44 237 649Power
Shadow Sneak Ghost Physical Homing 33 223 642Reflexes
Rapid Spin Normal Physical Spin 48 212 616Sprint
Toxic Poison Special Trail 36 136 435Synthesis
Substitute Normal Physical Turret 30 168 426Armor
Toxic Spikes Poison Physical Mine 19 111 410Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×1.6
  • Psychic×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Fighting×0.18
  • Normal×0.3
  • Poison×0.36
  • Bug×0.36
  • Grass×0.6
  • Fairy×0.6

Sprites by

CHUNSOFT, Emboarger, Tacocoa. SpriteCollab, CC BY-NC 4.0.