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No. 0093 B
Haunter

Haunter

Region
Kanto · 1ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Chaser
  • Floats
Recommended build B
  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Hex → Poltergeist

Group damage 9,892/s (3,558 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Sludge → Sludge Bomb Projectile · evolves with Power
  4. Bond 3: add to the group Hex → Poltergeist Chain · evolves with Magnet

Group damage 9,892/s (3,558 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Poison: % of HP, melts bosses
  • Hex ×1.7 on statused targets
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Magnet 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 65 379 1,466Reflexes
Sludge Poison Special Projectile 38 246 1,075Power
Hex Ghost Special Chain 80 435 1,017Magnet
Hyper Beam Normal Special Charge 180 534 961Power
Acid Spray Poison Special Bounce 55 273 926Synthesis
Ominous Wind Ghost Special Vortex 84 354 824Magnet
Body Slam Normal Physical Melee 55 268 737Power
Hyper Voice Normal Special Nova 59 262 684Reflexes
Tackle Normal Physical Melee 43 238 652Vigor
Poison Sting Poison Physical Projectile 23 149 651Sprint
Quick Attack Normal Physical Dash 65 270 642Sprint
Lick Ghost Physical Melee 40 217 594Power
Shadow Sneak Ghost Physical Homing 30 204 587Reflexes
Rapid Spin Normal Physical Spin 44 194 563Sprint
Toxic Poison Special Trail 34 127 408Synthesis
Substitute Normal Physical Turret 27 154 390Armor
Toxic Spikes Poison Physical Mine 18 102 375Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×1.6
  • Psychic×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Fighting×0.18
  • Normal×0.3
  • Poison×0.36
  • Bug×0.36
  • Grass×0.6
  • Fairy×0.6

Sprites by

CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.