- Start with this move Dragon Claw → Dragon Rush
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Outrage → Dragon Darts
- Bond 3: add to the group Wing Attack → Brave Bird
Group damage 11,592/s (4,170 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
- Bond 3: add to the group Wing Attack → Brave Bird Melee · evolves with Power
Group damage 11,592/s (4,170 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Dragon Claw | Dragon | Physical | Melee | 112 | 576 | 1,579Power |
| Outrage | Dragon | Physical | Spin | 116 | 482 | 1,343Vigor |
| Gust | Flying | Special | Orbit | 137 | 548 | 1,304Sprint |
| Dragon Rage | Dragon | Special | Beam | 145 | 546 | 1,256Power |
| Wing Attack | Flying | Physical | Melee | 90 | 473 | 1,248Power |
| Body Slam | Normal | Physical | Melee | 86 | 421 | 1,154Power |
| Hyper Beam | Normal | Special | Charge | 206 | 610 | 1,098Power |
| Tackle | Normal | Physical | Melee | 67 | 372 | 1,021Vigor |
| Quick Attack | Normal | Physical | Dash | 101 | 423 | 1,006Sprint |
| Aerial Ace | Flying | Physical | Dash | 107 | 408 | 970Sprint |
| Rapid Spin | Normal | Physical | Spin | 69 | 304 | 883Sprint |
| Hyper Voice | Normal | Special | Nova | 67 | 300 | 782Reflexes |
| Substitute | Normal | Physical | Turret | 43 | 242 | 611Armor |
| Air Slash | Flying | Special | Homing | 43 | 219 | 575Reflexes |
| Whirlwind | Flying | Special | Shove | 90 | 303 | 546Sprint |
| Dragon Breath | Dragon | Special | Cone | 48 | 168 | 470Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Dragon Dance | Dragon | Status | Buff | Deals no damage: builds (physical) ATTACK faster than Swords Dance. | ||
Damage taken by type
Weak
- Ice×2.56
- Rock×1.6
- Dragon×1.6
- Fairy×1.6
Resists
- Ground×0.3
- Grass×0.36
- Fire×0.6
- Water×0.6
- Fighting×0.6
- Bug×0.6
- Electric×0.96
Sprites by
CHUNSOFT, lokatts. SpriteCollab, CC BY-NC 4.0.