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No. 0384 S
Rayquaza

Rayquaza

Region
Hoenn · 3ª generation
Rarity
Legendary
Attack side
Mixed
  • Legendary
  • Gacha featured
Recommended build S
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Wing Attack → Brave Bird

Group damage 11,592/s (4,170 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
  4. Bond 3: add to the group Wing Attack → Brave Bird Melee · evolves with Power

Group damage 11,592/s (4,170 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Claw Dragon Physical Melee 112 576 1,579Power
Outrage Dragon Physical Spin 116 482 1,343Vigor
Gust Flying Special Orbit 137 548 1,304Sprint
Dragon Rage Dragon Special Beam 145 546 1,256Power
Wing Attack Flying Physical Melee 90 473 1,248Power
Body Slam Normal Physical Melee 86 421 1,154Power
Hyper Beam Normal Special Charge 206 610 1,098Power
Tackle Normal Physical Melee 67 372 1,021Vigor
Quick Attack Normal Physical Dash 101 423 1,006Sprint
Aerial Ace Flying Physical Dash 107 408 970Sprint
Rapid Spin Normal Physical Spin 69 304 883Sprint
Hyper Voice Normal Special Nova 67 300 782Reflexes
Substitute Normal Physical Turret 43 242 611Armor
Air Slash Flying Special Homing 43 219 575Reflexes
Whirlwind Flying Special Shove 90 303 546Sprint
Dragon Breath Dragon Special Cone 48 168 470Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×2.56
  • Rock×1.6
  • Dragon×1.6
  • Fairy×1.6

Resists

  • Ground×0.3
  • Grass×0.36
  • Fire×0.6
  • Water×0.6
  • Fighting×0.6
  • Bug×0.6
  • Electric×0.96

Sprites by

CHUNSOFT, lokatts. SpriteCollab, CC BY-NC 4.0.