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No. 0787 A
Tapu Bulu

Tapu Bulu

Region
Alola · 7ª generation
Rarity
Legendary
Attack side
Physical
  • Legendary
Recommended build A
  1. Start with this move Play Rough → Spirit Break
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Seed Bomb → Wood Hammer
  4. Bond 3: add to the group Vine Whip → Power Whip

Group damage 10,841/s (3,900 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Play Rough → Spirit Break Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
  4. Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power

Group damage 10,841/s (3,900 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Play Rough Fairy Physical Melee 99 504 1,383Power
Seed Bomb Grass Physical Bounce 81 400 1,359Power
Petal Blizzard Grass Special Orbit 151 545 1,235Synthesis
Vine Whip Grass Physical Melee 86 542 1,158Power
Body Slam Normal Physical Melee 81 393 1,078Power
Tackle Normal Physical Melee 63 348 954Vigor
Quick Attack Normal Physical Dash 95 395 940Sprint
Solar Beam Grass Special Charge 147 480 864Reflexes
Hyper Beam Normal Special Charge 158 470 845Power
Rapid Spin Normal Physical Spin 64 284 825Sprint
Razor Leaf Grass Physical Boomerang 82 333 749Reflexes
Dazzling Gleam Fairy Special Aura 65 393 707Synthesis
Energy Ball Grass Special Homing 36 243 699Synthesis
Grass Knot Grass Special Aura 64 357 642Vigor
Hyper Voice Normal Special Nova 52 231 602Reflexes
Substitute Normal Physical Turret 40 226 571Armor
Fairy Wind Fairy Special Nova 45 204 549Power
Draining Kiss Fairy Special Homing 28 187 538Synthesis
Disarming Voice Fairy Special Shove 69 239 431Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Poison×2.56
  • Fire×1.6
  • Ice×1.6
  • Flying×1.6
  • Steel×1.6

Resists

  • Dragon×0.3
  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Fighting×0.6
  • Ground×0.6
  • Dark×0.6
  • Bug×0.96

Sprites by

JFain, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.