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No. 0788 C
Tapu Fini

Tapu Fini

Region
Alola · 7ª generation
Rarity
Legendary
Attack side
Special
  • Legendary
Recommended build C
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Hydro Pump → Hydro Cannon

Group damage 8,311/s (2,990 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
  4. Bond 3: add to the group Hydro Pump → Hydro Cannon Beam · evolves with Power

Group damage 8,311/s (2,990 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 52 319 1,297Power
Play Rough Fairy Physical Melee 77 394 1,081Power
Hyper Beam Normal Special Charge 165 490 881Power
Body Slam Normal Physical Melee 63 307 843Power
Hydro Pump Water Special Beam 83 311 811Power
Tackle Normal Physical Melee 49 272 746Vigor
Dazzling Gleam Fairy Special Aura 68 409 737Synthesis
Quick Attack Normal Physical Dash 74 309 735Sprint
Whirlpool Water Special Vortex 66 278 671Synthesis
Rapid Spin Normal Physical Spin 50 222 645Sprint
Hyper Voice Normal Special Nova 54 240 628Reflexes
Fairy Wind Fairy Special Nova 47 213 572Power
Draining Kiss Fairy Special Homing 29 195 561Synthesis
Disarming Voice Fairy Special Shove 72 250 449Armor
Substitute Normal Physical Turret 31 176 446Armor
Bubble Water Special Nova 31 155 429Sprint
Bubble Beam Water Special Cone 36 125 349Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Grass×1.6
  • Poison×1.6

Resists

  • Dragon×0.3
  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Fighting×0.6
  • Bug×0.6
  • Dark×0.6
  • Steel×0.96

Sprites by

baronessfaron, JFain, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.