- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hex → Poltergeist
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 10,942/s (3,936 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Hex → Poltergeist Chain · evolves with Magnet
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 10,942/s (3,936 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Magnet 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hex → Poltergeist
- Bond 3: add to the group Lick → Shadow Punch
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Shadow Ball | Ghost | Special | Projectile | 74 | 434 | 1,675Reflexes |
| Hex | Ghost | Special | Chain | 92 | 497 | 1,162Magnet |
| Hyper Beam | Normal | Special | Charge | 206 | 610 | 1,098Power |
| Body Slam | Normal | Physical | Melee | 75 | 363 | 995Power |
| Confusion | Psychic | Special | Projectile | 34 | 222 | 972Reflexes |
| Ominous Wind | Ghost | Special | Vortex | 95 | 405 | 941Magnet |
| Tackle | Normal | Physical | Melee | 58 | 321 | 880Vigor |
| Quick Attack | Normal | Physical | Dash | 87 | 365 | 867Sprint |
| Lick | Ghost | Physical | Melee | 54 | 292 | 802Power |
| Shadow Sneak | Ghost | Physical | Homing | 41 | 275 | 793Reflexes |
| Hyper Voice | Normal | Special | Nova | 67 | 300 | 782Reflexes |
| Psybeam | Psychic | Special | Beam | 105 | 365 | 773Power |
| Rapid Spin | Normal | Physical | Spin | 59 | 262 | 761Sprint |
| Psycho Cut | Psychic | Physical | Boomerang | 77 | 311 | 700Reflexes |
| Mist Ball | Psychic | Special | Homing | 36 | 243 | 699Reflexes |
| Psychic | Psychic | Special | Nova | 64 | 250 | 627Magnet |
| Extrasensory | Psychic | Special | Shove | 88 | 316 | 572Armor |
| Substitute | Normal | Physical | Turret | 37 | 208 | 526Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ghost×2.56
- Dark×2.56
Resists
- Fighting×0.18
- Normal×0.3
- Poison×0.6
- Psychic×0.6
- Bug×0.96
Sprites by
Morei, programmedsleepstate. SpriteCollab, CC BY-NC 4.0.