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No. 0720 A
Hoopa

Hoopa

Region
Kalos · 6ª generation
Rarity
Legendary
Attack side
Special
  • Legendary
Recommended build A
  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hex → Poltergeist
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 10,942/s (3,936 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hex → Poltergeist Chain · evolves with Magnet
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 10,942/s (3,936 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Hex ×1.7 on statused targets
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Magnet 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hex → Poltergeist
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Hex ×1.7 on statused targets
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 74 434 1,675Reflexes
Hex Ghost Special Chain 92 497 1,162Magnet
Hyper Beam Normal Special Charge 206 610 1,098Power
Body Slam Normal Physical Melee 75 363 995Power
Confusion Psychic Special Projectile 34 222 972Reflexes
Ominous Wind Ghost Special Vortex 95 405 941Magnet
Tackle Normal Physical Melee 58 321 880Vigor
Quick Attack Normal Physical Dash 87 365 867Sprint
Lick Ghost Physical Melee 54 292 802Power
Shadow Sneak Ghost Physical Homing 41 275 793Reflexes
Hyper Voice Normal Special Nova 67 300 782Reflexes
Psybeam Psychic Special Beam 105 365 773Power
Rapid Spin Normal Physical Spin 59 262 761Sprint
Psycho Cut Psychic Physical Boomerang 77 311 700Reflexes
Mist Ball Psychic Special Homing 36 243 699Reflexes
Psychic Psychic Special Nova 64 250 627Magnet
Extrasensory Psychic Special Shove 88 316 572Armor
Substitute Normal Physical Turret 37 208 526Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ghost×2.56
  • Dark×2.56

Resists

  • Fighting×0.18
  • Normal×0.3
  • Poison×0.6
  • Psychic×0.6
  • Bug×0.96

Sprites by

Morei, programmedsleepstate. SpriteCollab, CC BY-NC 4.0.