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No. 0721 A
Volcanion

Volcanion

Region
Kalos · 6ª generation
Rarity
Legendary
Attack side
Special
  • Legendary
Recommended build A
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Ember → Fire Blast
  4. Bond 3: add to the group Fire Spin → Sacred Fire

Group damage 11,256/s (4,049 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Ember → Fire Blast Projectile · evolves with Power
  4. Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis

Group damage 11,256/s (4,049 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Ember → Fire Blast
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Burn
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 61 371 1,509Power
Ember Fire Special Projectile 49 321 1,403Power
Fire Spin Fire Special Orbit 119 478 1,137Synthesis
Hyper Beam Normal Special Charge 192 570 1,026Power
Body Slam Normal Physical Melee 75 363 995Power
Hydro Pump Water Special Beam 96 362 944Power
Tackle Normal Physical Melee 58 321 880Vigor
Quick Attack Normal Physical Dash 87 365 867Sprint
Flame Charge Fire Physical Dash 82 344 818Sprint
Whirlpool Water Special Vortex 76 324 782Synthesis
Rapid Spin Normal Physical Spin 59 262 761Sprint
Heat Wave Fire Special Nova 70 295 759Vigor
Hyper Voice Normal Special Nova 63 280 731Reflexes
Flame Wheel Fire Physical Trail 48 201 643Sprint
Flamethrower Fire Special Cone 60 198 530Reflexes
Substitute Normal Physical Turret 37 208 526Armor
Will-O-Wisp Fire Special Turret 31 176 508Reflexes
Bubble Water Special Nova 36 180 500Sprint
Bubble Beam Water Special Cone 41 145 406Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Ground×1.6
  • Rock×1.6

Resists

  • Fire×0.36
  • Ice×0.36
  • Steel×0.36
  • Bug×0.6
  • Fairy×0.6
  • Water×0.96
  • Grass×0.96

Sprites by

Dejais, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.