- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Wing Attack → Brave Bird
- Bond 3: add to the group Vine Whip → Power Whip
Group damage 7,210/s (2,593 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Wing Attack → Brave Bird Melee · evolves with Power
- Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power
Group damage 7,210/s (2,593 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Petal Blizzard | Grass | Special | Orbit | 125 | 452 | 1,024Synthesis |
| Seed Bomb | Grass | Physical | Bounce | 57 | 282 | 957Power |
| Gust | Flying | Special | Orbit | 87 | 350 | 832Sprint |
| Wing Attack | Flying | Physical | Melee | 59 | 311 | 821Power |
| Vine Whip | Grass | Physical | Melee | 61 | 382 | 815Power |
| Body Slam | Normal | Physical | Melee | 57 | 277 | 759Power |
| Solar Beam | Grass | Special | Charge | 122 | 398 | 717Reflexes |
| Hyper Beam | Normal | Special | Charge | 131 | 389 | 701Power |
| Tackle | Normal | Physical | Melee | 44 | 245 | 672Vigor |
| Quick Attack | Normal | Physical | Dash | 67 | 279 | 662Sprint |
| Aerial Ace | Flying | Physical | Dash | 71 | 269 | 638Sprint |
| Rapid Spin | Normal | Physical | Spin | 45 | 200 | 581Sprint |
| Energy Ball | Grass | Special | Homing | 30 | 201 | 579Synthesis |
| Grass Knot | Grass | Special | Aura | 53 | 296 | 533Vigor |
| Razor LeafStarting move | Grass | Physical | Boomerang | 58 | 235 | 528Reflexes |
| Hyper Voice | Normal | Special | Nova | 43 | 191 | 499Reflexes |
| Substitute | Normal | Physical | Turret | 28 | 159 | 402Armor |
| Air Slash | Flying | Special | Homing | 28 | 139 | 367Reflexes |
| Whirlwind | Flying | Special | Shove | 57 | 194 | 348Sprint |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ice×2.56
- Fire×1.6
- Poison×1.6
- Flying×1.6
- Rock×1.6
Resists
- Ground×0.18
- Grass×0.36
- Water×0.6
- Fighting×0.6
- Electric×0.96
- Bug×0.96
Personality
- You keep calm when things get complicated.
- Your kindness calms everyone around you.
Sprites by
Emmuffin, Reimu\_needs\_$$$, XModxGodX. SpriteCollab, CC BY-NC 4.0.