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No. 0723 C
Dartrix

Dartrix

Region
Alola · 7ª generation
Rarity
Rare
Attack side
Mixed
As an enemy
Chaser
Recommended build C
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Wing Attack → Brave Bird
  4. Bond 3: add to the group Vine Whip → Power Whip

Group damage 8,003/s (2,879 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Wing Attack → Brave Bird Melee · evolves with Power
  4. Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power

Group damage 8,003/s (2,879 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 140 503 1,140Synthesis
Seed Bomb Grass Physical Bounce 63 313 1,062Power
Gust Flying Special Orbit 97 389 926Sprint
Wing Attack Flying Physical Melee 66 345 912Power
Vine Whip Grass Physical Melee 67 424 905Power
Body Slam Normal Physical Melee 63 307 843Power
Solar Beam Grass Special Charge 136 443 798Reflexes
Hyper Beam Normal Special Charge 146 434 780Power
Tackle Normal Physical Melee 49 272 746Vigor
Quick Attack Normal Physical Dash 74 309 735Sprint
Aerial Ace Flying Physical Dash 78 298 709Sprint
Energy Ball Grass Special Homing 33 224 645Synthesis
Rapid Spin Normal Physical Spin 50 222 645Sprint
Grass Knot Grass Special Aura 59 330 593Vigor
Razor Leaf Grass Physical Boomerang 64 260 586Reflexes
Hyper Voice Normal Special Nova 48 213 556Reflexes
Substitute Normal Physical Turret 31 176 446Armor
Air Slash Flying Special Homing 31 155 408Reflexes
Whirlwind Flying Special Shove 64 216 388Sprint
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ice×2.56
  • Fire×1.6
  • Poison×1.6
  • Flying×1.6
  • Rock×1.6

Resists

  • Ground×0.18
  • Grass×0.36
  • Water×0.6
  • Fighting×0.6
  • Electric×0.96
  • Bug×0.96

Sprites by

baronessfaron, Reimu\_needs\_$$$, XModxGodX. SpriteCollab, CC BY-NC 4.0.