- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Petal Blizzard → Petal Dance
- Bond 3: add to the group Hex → Poltergeist
Group damage 10,156/s (3,653 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
- Bond 3: add to the group Hex → Poltergeist Chain · evolves with Magnet
Group damage 10,156/s (3,653 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Magnet 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Vine Whip → Power Whip
- Bond 3: add to the group Lick → Shadow Punch
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Shadow Ball | Ghost | Special | Projectile | 61 | 357 | 1,378Reflexes |
| Petal Blizzard | Grass | Special | Orbit | 162 | 582 | 1,320Synthesis |
| Seed Bomb | Grass | Physical | Bounce | 73 | 364 | 1,235Power |
| Vine Whip | Grass | Physical | Melee | 78 | 493 | 1,052Power |
| Body Slam | Normal | Physical | Melee | 73 | 357 | 979Power |
| Hex | Ghost | Special | Chain | 76 | 409 | 956Magnet |
| Solar Beam | Grass | Special | Charge | 157 | 513 | 923Reflexes |
| Hyper Beam | Normal | Special | Charge | 169 | 502 | 903Power |
| Tackle | Normal | Physical | Melee | 57 | 316 | 867Vigor |
| Quick Attack | Normal | Physical | Dash | 86 | 359 | 854Sprint |
| Lick | Ghost | Physical | Melee | 53 | 288 | 790Power |
| Shadow Sneak | Ghost | Physical | Homing | 40 | 271 | 781Reflexes |
| Ominous Wind | Ghost | Special | Vortex | 79 | 333 | 774Magnet |
| Rapid Spin | Normal | Physical | Spin | 58 | 258 | 749Sprint |
| Energy Ball | Grass | Special | Homing | 38 | 259 | 747Synthesis |
| Grass Knot | Grass | Special | Aura | 68 | 381 | 686Vigor |
| Razor Leaf | Grass | Physical | Boomerang | 75 | 303 | 681Reflexes |
| Hyper Voice | Normal | Special | Nova | 56 | 246 | 643Reflexes |
| Substitute | Normal | Physical | Turret | 36 | 205 | 518Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Ice×1.6
- Flying×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Normal×0.3
- Fighting×0.3
- Water×0.6
- Electric×0.6
- Grass×0.6
- Ground×0.6
- Poison×0.96
- Bug×0.96
Sprites by
Audino, Reimu\_needs\_$$$, ◥θ┴θ◤. SpriteCollab, CC BY-NC 4.0.