Skip to content
PokéSurvivor Wiki
No. 0724 B
Decidueye

Decidueye

Region
Alola · 7ª generation
Rarity
Epic
Attack side
Mixed
As an enemy
Ranged
Recommended build B
  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Petal Blizzard → Petal Dance
  4. Bond 3: add to the group Hex → Poltergeist

Group damage 10,156/s (3,653 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
  4. Bond 3: add to the group Hex → Poltergeist Chain · evolves with Magnet

Group damage 10,156/s (3,653 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Hex ×1.7 on statused targets
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Magnet 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 61 357 1,378Reflexes
Petal Blizzard Grass Special Orbit 162 582 1,320Synthesis
Seed Bomb Grass Physical Bounce 73 364 1,235Power
Vine Whip Grass Physical Melee 78 493 1,052Power
Body Slam Normal Physical Melee 73 357 979Power
Hex Ghost Special Chain 76 409 956Magnet
Solar Beam Grass Special Charge 157 513 923Reflexes
Hyper Beam Normal Special Charge 169 502 903Power
Tackle Normal Physical Melee 57 316 867Vigor
Quick Attack Normal Physical Dash 86 359 854Sprint
Lick Ghost Physical Melee 53 288 790Power
Shadow Sneak Ghost Physical Homing 40 271 781Reflexes
Ominous Wind Ghost Special Vortex 79 333 774Magnet
Rapid Spin Normal Physical Spin 58 258 749Sprint
Energy Ball Grass Special Homing 38 259 747Synthesis
Grass Knot Grass Special Aura 68 381 686Vigor
Razor Leaf Grass Physical Boomerang 75 303 681Reflexes
Hyper Voice Normal Special Nova 56 246 643Reflexes
Substitute Normal Physical Turret 36 205 518Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ice×1.6
  • Flying×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Normal×0.3
  • Fighting×0.3
  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6
  • Poison×0.96
  • Bug×0.96

Sprites by

Audino, Reimu\_needs\_$$$, ◥θ┴θ◤. SpriteCollab, CC BY-NC 4.0.