- Start with this move Rock Throw → Stone Edge
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Play Rough → Spirit Break
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 9,424/s (3,390 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Play Rough → Spirit Break Melee · evolves with Power
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 9,424/s (3,390 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Rock Throw | Rock | Physical | Projectile | 43 | 280 | 1,223Power |
| Play Rough | Fairy | Physical | Melee | 87 | 444 | 1,218Power |
| Power Gem | Rock | Special | Bounce | 71 | 352 | 1,196Power |
| Ancient Power | Rock | Special | Orbit | 105 | 418 | 996Armor |
| Body Slam | Normal | Physical | Melee | 71 | 346 | 949Power |
| Hyper Beam | Normal | Special | Charge | 169 | 502 | 903Power |
| Tackle | Normal | Physical | Melee | 55 | 306 | 840Vigor |
| Quick Attack | Normal | Physical | Dash | 83 | 348 | 828Sprint |
| Rock Slide | Rock | Physical | Meteor | 50 | 262 | 767Reflexes |
| Dazzling Gleam | Fairy | Special | Aura | 70 | 420 | 755Synthesis |
| Rapid Spin | Normal | Physical | Spin | 57 | 250 | 726Sprint |
| Hyper Voice | Normal | Special | Nova | 56 | 246 | 643Reflexes |
| Fairy Wind | Fairy | Special | Nova | 48 | 218 | 586Power |
| Draining Kiss | Fairy | Special | Homing | 30 | 200 | 575Synthesis |
| Substitute | Normal | Physical | Turret | 35 | 199 | 502Armor |
| Disarming Voice | Fairy | Special | Shove | 73 | 256 | 461Armor |
| Rock Tomb | Rock | Physical | Stun | 50 | 165 | 428Vigor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Steel×2.56
- Water×1.6
- Grass×1.6
- Ground×1.6
Resists
- Dragon×0.3
- Normal×0.6
- Fire×0.6
- Flying×0.6
- Bug×0.6
- Dark×0.6
- Fighting×0.96
- Poison×0.96
Sprites by
Emmuffin. SpriteCollab, CC BY-NC 4.0.