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No. 0719 B
Diancie

Diancie

Region
Kalos · 6ª generation
Rarity
Legendary
Attack side
Mixed
  • Legendary
  • Floats
Recommended build B
  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Play Rough → Spirit Break
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 9,424/s (3,390 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Play Rough → Spirit Break Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 9,424/s (3,390 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Rock Throw Rock Physical Projectile 43 280 1,223Power
Play Rough Fairy Physical Melee 87 444 1,218Power
Power Gem Rock Special Bounce 71 352 1,196Power
Ancient Power Rock Special Orbit 105 418 996Armor
Body Slam Normal Physical Melee 71 346 949Power
Hyper Beam Normal Special Charge 169 502 903Power
Tackle Normal Physical Melee 55 306 840Vigor
Quick Attack Normal Physical Dash 83 348 828Sprint
Rock Slide Rock Physical Meteor 50 262 767Reflexes
Dazzling Gleam Fairy Special Aura 70 420 755Synthesis
Rapid Spin Normal Physical Spin 57 250 726Sprint
Hyper Voice Normal Special Nova 56 246 643Reflexes
Fairy Wind Fairy Special Nova 48 218 586Power
Draining Kiss Fairy Special Homing 30 200 575Synthesis
Substitute Normal Physical Turret 35 199 502Armor
Disarming Voice Fairy Special Shove 73 256 461Armor
Rock Tomb Rock Physical Stun 50 165 428Vigor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Steel×2.56
  • Water×1.6
  • Grass×1.6
  • Ground×1.6

Resists

  • Dragon×0.3
  • Normal×0.6
  • Fire×0.6
  • Flying×0.6
  • Bug×0.6
  • Dark×0.6
  • Fighting×0.96
  • Poison×0.96

Sprites by

Emmuffin. SpriteCollab, CC BY-NC 4.0.